Any nay-sayers? Anyone who's already eager to pay the subscription fee and get going?
Personally, I'm still not thrilled with the idea that they're continuing such a great series as an MMO set 300 years later, but the fact that it's fully voiced and story-oriented is a little more soothing.
I'm curious about whether or not you'll get to experience all of the storylines with the same account or not. I've never bought a fully-fledged, monthly MMO before, so I'm not really an expert on the subject.
I'm still a bit dubious, but I think I'll go for it all the same.
I llloooooooooooooooovvvvvvvvvvvvvvvvvvvvveeeeeeeeeeeeeeddddddddddddddddddddddddddddddddddddd KotOR. I thought KotOR part deaux was alright, too glitchy. However, KotOR as an MMORPG could be relatively fun for a while, I think.
MMORPGs have never escaped linear level progression. What you do at the next level is a carbon copy of what you did at the previous level and it quickly becomes stale. That form of repetitiveness plagued the original KOTOR. The only interesting thing in MMORPGs, that stops the fun deteriorating is being able to directly interact with the community.
MMORPGs have never escaped linear level progression. What you do at the next level is a carbon copy of what you did at the previous level and it quickly becomes stale. That form of repetitiveness plagued the original KOTOR. The only interesting thing in MMORPGs, that stops the fun deteriorating is being able to directly interact with the community.
...and what is non-linear progression
Using a sword and wearing armor one level, and the next robes and magic?
I suppose that was the wrong choice of word. More specifically, MMORPGs never add anything interesting, it's keyboard mashing until the early morning, and nothing else. That's repetitiveness, and it really kills a game -- KOTOR does not need any more elements that get very old fast.
I suppose that was the wrong choice of word. More specifically, MMORPGs never add anything interesting, it's keyboard mashing until the early morning, and nothing else. That's repetitiveness, and it really kills a game -- KOTOR does not need any more elements that get very old fast.
That's how I feel. It seems like an MMO, or, to be specific, MMORPG is really just a vaunted way of attracting new players ("Oh, it isn't part of a series -- newcomers can join in too!", and monthly (or yearly) payment. Every MMO I've ever heard of...even the good ones, can get repetitive, glitchy, or have bad graphics.
Personally, I don't like interacting with other players in most gaming experiences unless it's really meant to be a multiplayer game as part of the critical structure.
I'm slightly more relieved that BioWare is playing a part, rather than some other developer encroaching upon sacred territory.