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Highfire
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Highfire
3,025 posts
Nomad

Hey.
I made this thread because of a simple reason:
I've just played through Armies of Exigo, which I doubt much of you know. And I LOVED it! I decided to try getting into it after trying it roughly 6 years ago, didn't feel satisfied with the layout. Again 3 years ago, and asked myself why try again. And now... I'm back and... Wow... I hate myself for leaving it so long ago!

Armies of Exigo is a supposed ripoff from both StarCraft and WCIII, as I haven't played any of them, I wouldn't know and to be honest, I can't care too much. The storyline looks like the general one from StarCraft with familiar gameplay to both WCIII and SCI. But with a few new twists and units which tie together very well.

There isn't exactly too much to say about this, as I would spoil it, but the only thing I have to say that is bad about this is the ending. Doesn't exactly state the end for me - can't say much more without giving spoilers.

The cinematic quality isn't as good as WCIII, by any stretch, however the video and its deterioration gives it a very fantasy-style presence to it and the architecture (as well as multiple units) give the same feel. I appreciate this greatly as it owns a slightly childish-curiosity feel which benefited the immersion many times over.

I only wish this got more plays by others, it is a great game and I couldn't imagine how good it could be if there was a number 2, even.

Please, state your classic games that weren't known (of course they're not exactly 'classic' and tell us why.

One of the best games ever that kept me playing until I finished it, deadly serious, by the way.

- H

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Elitemagical
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Elitemagical
1,207 posts
Nomad

Well, indie games are generally the best of the unknown games. There's no publishers to nag the developers about what's profitable, there's fresh ideas when it's simply a group of guys having fun and indie games often put you into a beautiful atmosphere, believable or not.

Osmos would be my first subject if I was discussing indie games. Osmos is a game where you play as a glittery amoeba, consuming other sparkly jelly creatures and avoiding those bigger than you. Your mass increases over time, but you can sacrifice size for momentary propulsion. The music and graphics also contribute to a immersive experience, not because anything is realistic, just because it is so relaxing and chilled out. Basically, if anyone's ever had a few too many, Osmos is the game for you.

Samorost would be my next candidate for actually quite moving and impressive indie video games. It's a point and click adventure (the first one is just a Flash application accessible via the internet browser for free, the second one is a few quid) where you play as a strange little man in white pyjamas who's asteroid home is under threat by an incoming meteorite. Conveniently, this meteorite has a myriad of controls and it's your job to get to the control room and divert the meteorite so it completely passes your quaint habitat. It's a point and click adventure, it's simple, but it's so adorable, and the style of graphics is an intriguing blend of cartoon sprites and a collage of real images knitted together to form some outstanding backdrops.

Mainstream games simply gross too much attention. Some are good, but for the most part they're only average in comparison to the ingenious components that are weaved into a final, unknown product by some very good developers.

Highfire
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Highfire
3,025 posts
Nomad

Mainstream games simply gross too much attention. Some are good, but for the most part they're only average in comparison to the ingenious components that are weaved into a final, unknown product by some very good developers.


True, I think I remember yet another class-act game that didn't make it into publicity properly. But I can't remember the name. As I typed this, I searched through a disk folder looking at EVERY SINGLE GAME seeing if any were there I appreciated as much as I just did, AoE.

The RTS, Act of War is half of one. Same with AoE, AoW didn't catch my attention at first, and I hadn't yet had a chance to give it a go due to the loss of its key code, because I am an idiot. Then again, looking back at it, it doesn't seem like it could grab my eye anyway - I didn't attempt to do the first mission of Armies of Exigo 3 years ago, and yet I thought it necessary to try it out a bit further more.

Just found the key code, but lol.... I don't feel its worth it right now. I just finished one of THE best games I've ever played (that is incredible, it was made 6 years ago and I've played many... many games), immersive storyline with exceptional gameplay... I don't have enough words. :/ Dang.

- H
Highfire
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Highfire
3,025 posts
Nomad

I am posting again to speak more about Armies of Exigo and slightly revive this thread because I think a lot of people have this situation.

The cinematics are excellent, no doubt. The noticeable bad quality of them are a good thing (and dare I say seem intentional) as it adds much more depth to the style of the game. The architecture is very different to other fantasy games possessing a very unique (nostalgia) feeling to the game that amplifies the middle-earth theme.
Meanwhile the gameplay is very indepth and I could imagine the multiplayer being very restrictive in a very good way - the genre - Strategy! You may have to invest more in Barracks units with a mix of Dryads or Valkyries than you'd prefer invest in Barracks and Gnome Workshops. Both are very different and seem very fun to pick through.

There is also the 3 civilizations to choose from which are also just as indepth:
The Empire - Humans, Gnomes, Elves
The Beasts - Beasts, Goblins, Lizards
The Fallen - Plentiful insectoid species and Dark Elves, Summoners are abundant as well.

Throughout this you could split through different things and some tactics general to RTS games are only possible / specific to certain races, because they're all very different.
Lizard units boast powerful utility and ranged attack (from air and ground).
However Gnome units provide expensive but powerful anti-building units with minor utility (from air, ground and underground).
The Fallen is different though, as the 'secondary race', you could put it, is an all rounder. Their ranged units have slight utility in their spells. They have siege weapons belonging to it as well as incredibly powerful spellcasters in terms of the wide range of offensive spells available to them. This allows sustainability in numbers (necromancy), anti-air fire (ranged units) and sieging (siege units). Also thanks to the range units you have the ability to gain a speed boost which can help greatly for either melee units or rushing to the defense (offense?) of a base.

The majority of this is viewed as a ripoff of WCIII and SCI, both of them. In a way, yes it is. I wouldn't know too well about it but it seems like so.

Anyway, sorry for the double post. I don't care too much for armor points anyway, just so you know
All hail! The Armies of Exigo! O.o Don't ask.

- H

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