Yes I know the name is strange, deal with it Story-This is modern Day Earth...with magic (technology is the same as today except for weapons...weapons are medieval) You can choose where you start (anyplace on Earth. Country,Province/State,and City/Town/Village should be included in the location section) You really need all the instructions to do well at this game Character: Race: (Choose One)
Elf-Plus 10 speed minus 5 weight High Elf-do not need to sleep Dark Elf-See in Complete Darkness Draconian-Fly Dwarf-can carry heavy weight (minus 5 speed plus 10 weight) Hobbit-Silently walk (good thieves) Human-Average Overall High Human-Average Overall (increased life by three minus stomach by three) Orc- and Frightening, also stupid (plus 10 strength minus 5 intelligence) Troll-Giant and Frightening, also stupid (minus 10 intellect and plus 20 strength)
ClassChoose One)
Wizard-arcane magic user Knight-Average fighter Barbarian-Strong fighter (side effects induce insanity and stupidity and have always occurred at one time or another. Paladin-Holy Knight (always good on moral compass) Necromancer-Opposite of Paladin (always evil on moral compass) Priest-holy wizard (uses divine magic instead of arcane magic) Clerk-(aka healer) potions master Ranger-ranged weapons master Rouge-master of disguise (good thieves)
Sub-Class (optional Choose one) Chef-Plus 3 Stomach minus 1 Weight Bard-Plus 3 Charisma minus 1 Weight
Stats Level Up (add 10 points to chosen areas) Experience-how much more you need to do to get to the next level (you get Xp by doing quests and Strength - how much damage you do. Speed - the higher this is, the faster you move. Very important during battle. Accuracy - your chance to hit enemies when you swing at them. This is compared to the enemy's level, so a higher level enemy (relative to your own level) is harder for you to hit. Intelligence - the higher this is, the more experience you earn per monster! (each +1 int gives +0.1 experience) this skill improves magic. Defense - this cuts down on the damage you take when hit Stomach - Every 1 hour, you eat an amount of food equal to the sum of all your stats (except Stomach) divided by ten. Then your Stomach stat is subtracted from that total. In other words, the higher this is, the less you eat (minimum of 1 piece of food per 1 hour, though). The higher your other stats are, the more you eat. Charisma - Decreases the cost of items, and increases how much you can sell them back for. Life - your life! When you increase this your maximum goes up by 1, and you heal 1 point of life as well. Mana-very important to the people who use magic. This is what you use to perform magic when increased maximum goes up by one. Weight - this shows how much weight you are carrying, compared to the maximum you can hold. Increasing it lets you carry heavier stuff.
Sleep Each Day you sleep 6 hours *except High Elves* During this time all you stats are down to 1/3 the normal *except High Elves whose stats drop to 2/3 of normal*
Darkness There are dark places where you cannot see (caves and dungeons) *except Dark Elves* At such times your stats are all one. So beware! Always have a light source with you!
Moral Compass-This is obvious...You know how is works (choose to be in one of the four squares or on some part of the line) Good ^ | Chaos<--->Unity | \\/ Evil
Magic First things first: who can do magic? Divine (God) Magic Clerk (neutral) Priest (neutral) Paladin (good) Necromancer (evil) Arcane Magic Wizard
yes Sorry for the delay...school and such is keeping me busy... Zacherybob: you go to the farm and take a long time trying to kill the rats. You wanted to kill 50 but (rolls a 20 sided die...lands on one (one=fail)) but instead you are bitten by one and take one damage. Just as you feel like you want to quite, you find THE ANTI PEST SHOPfor all your pesty needs The store inside offers cheap prices on mice traps 1 trap for 1 gold (cheese included) Gamer6013: You find this man who calls himself Escartian. He is spreading a rumor of a (low level) clumsy band of thieves.