ForumsForum GamesMemetial Legends, Part 2: Crysis of Memetia

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.

There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...

FOR THOSE WHO PLAYED PART 1:
You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.

FOR THOSE WHO JUST STARTED:
Don't worry, you can still start here, and you will be able to play the story from this point.

Character Sheet
Name:
Athlete:
Mind:
Body:
Race:
Origin:

(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)

Name: Kinda self-explanatory.

Athlete: Speed and Endurance. Some things can only be avoided by straight running.

Body: Strength and Overall Endurance

Mind: Intelligence and Charisma. What's a good game without a puzzle?

Race: What part of Memetia you Hail from.

Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7

Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5

Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9

Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6

Origin: Determines stat modifications and the start of the character's story.

Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.

Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind

Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.

Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind

Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.

  • 1,058 Replies
locoace3
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locoace3
15,053 posts
Nomad

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Grounded Suit
Gear Grinder ammo: 100
Shishkebab fuel: 70%
U-235 Shells: 48
Cryo Ammo: 25

cryo ammo saves the day FREEZE!

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 200/300 Mana

guess i go look for other people. maybe i can find a certian silver haired anti-hero. then again, who knows.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Grounded Suit
Gear Grinder ammo: 100
Shishkebab fuel: 70%
U-235 Shells: 48
Cryo Ammo: 24

Well, you froze Andy. Now what?

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 200/300 Mana

Quit trying to link this to Kingdom Hearts!

You don't find anybody in the local area. There's this thicket that's blocking your way.

locoace3
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locoace3
15,053 posts
Nomad

Gold - Squire


Flag

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Grounded Suit
Gear Grinder ammo: 100
Shishkebab fuel: 70%
U-235 Shells: 48
Cryo Ammo: 24

go back there thaw the inhibitor a lil wit my shishkabab and try to fix it

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 200/300 Mana

fine...

*i was thinking of a fanfic, and who said it was kingdom hearts.*

i guess i look for people...

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Where did the others go? I miss them already...

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Grounded Suit
Gear Grinder ammo: 100
Shishkebab fuel: 70%
U-235 Shells: 48
Cryo Ammo: 24

The combat inhibitor looks beyond your science skill of 15.

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 200/300 Mana

The scanner detects some form of life beyond the thickets.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Name:Ench Gyzer
Athlete:7
Mind:5
Body:6
Race:Cheezburgian
Origin:Colonist

" Well i guess we gotta suck it up n deal with it. We take the durable tents just in case, though."

locoace3
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locoace3
15,053 posts
Nomad

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Grounded Suit
Gear Grinder ammo: 100
Shishkebab fuel: 70%
U-235 Shells: 48
Cryo Ammo: 24

eff it i kill him and take his weapony arms

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 200/300 Mana

i'll go investage.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Name:Ench Gyzer
Athlete:7
Mind:5
Body:6
Race:Cheezburgian
Origin:Colonist

And we're off!

The first day goes fairly well. However, the second day you get held up in a town.

"Woah, there, I dunno where you came from, but the road ahead is closed to all caravans. I suggest you turn the caravan around and head up through Cancy via Lowtown.

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Grounded Suit
Gear Grinder ammo: 100
Shishkebab fuel: 60%
U-235 Shells: 48
Cryo Ammo: 24

Well, you take teh arms, but they can't really be used well right now. Maybe you could find some parts to make stuff out of it, but it's useless otherwise. You go take the fuel out of him, though.

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 200/300 Mana

The thicket is impeding your progress!

It's getting dark, and that salt air is really starting to bug you. That, and a little "Z" is flashing on your HUD.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 200/300 Mana

great... investage what that Z means... though hopefully it doesn't mean someone's closing in.

locoace3
offline
locoace3
15,053 posts
Nomad

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Grounded Suit
Gear Grinder ammo: 100
Shishkebab fuel: 60%
U-235 Shells: 48
Cryo Ammo: 24

do whatever you said (i was confoozed bout that) and use his armor plating to make sum armor for meh

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 190/300 Mana

You can't find the operating manual for this thing. You do feel kinda tired, so that's probably it. Usually enemies are marked with an exclamation point.

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 100
Shishkebab fuel: 60%
U-235 Shells: 48
Cryo Ammo: 24

You place some of Andy's plating on one of your Bunker 101 suits to make an Armored 101 suit!

Also, what I was talking about is the same method you use to make the Shishkebab sword, Rock-it launcher, Home-Made Flamer fuel , ect.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 190/300 Mana

ahh... note to self: if i meet someone from DBZ with a scouter, ask them how it works. if they don't try to kill me first... oh wait, is this scouter red or blue?

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Name:Ench Gyzer
Athlete:7
Mind:5
Body:6
Race:Cheezburgian
Origin:Colonist

"And why might it be closed???"

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