Forums → Forum Games → Memetial Legends, Part 2: Crysis of Memetia
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After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1:
You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED:
Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet
Name:
Athlete:
Mind:
Body:
Race:
Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.
- 1,058 Replies
Name:Jack Dunn
Athlete:5
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Cheezburgian Laborer Pants
Single Shotgun: 4 Breachers
Nah its ok
I search it and then look for an exit.
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Handgun: 175/250 Mana
Beam Shotsniper: Ice Mode
Electric Guitar: 680/400 Mana
Power Bomb: 150/200 Mana
Karma: 760
You charge the Ancient Handgun with Mana, burning out her Behemel Leaf to cinders! She swoops down and attacks, grabbing you in her claws!
Name:Jack Dunn
Athlete:6
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Scout Armor
Pump-Action Shotgun(Si): 40 Shells
The guy has a Scout Armor that makes you more agile (what?) and a silenced pump-action shotgun. There's a door nearby you could go through.
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Handgun: 175/250 Mana
Beam Shotsniper: Ice Mode
Electric Guitar: 680/400 Mana
Power Bomb: 150/200 Mana
Karma: 760
how exactly am i gripped, where, and is the mouth open and with-in range of a thrown power bomb?
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Handgun: 175/250 Mana
Beam Shotsniper: Ice Mode
Electric Guitar: 680/400 Mana
Power Bomb: 150/200 Mana
Karma: 760
I have to remember that I need details.
It's a tight grip around your arms and torso, but she does appear to be trying to bite you.
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Handgun: 175/250 Mana
Beam Shotsniper: Ice Mode
Electric Guitar: 680/400 Mana
Power Bomb: 150/200 Mana
Karma: 760
see if i can free myself enough to throw a power bomb into Nova's mouth.
Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
"Tachigami" Collective Plasma Knife: unpowered
Money: $3000
"YEA!!!!" so what now i ask them?
Name: Atlas
Athlete: 9
Mind: 5
Body: 13
Race: Chanian
Origin: Laborer
Armor: Heavy Armor
Weapons:
Beam Hammer-x2
I charge in through the hole along with my troops.
Name:Jack Dunn
Athlete:6
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Scout Armor
Pump-Action Shotgun(Si): 40 Shells
I open the door and look through.
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Handgun: 175/250 Mana
Beam Shotsniper: Ice Mode
Electric Guitar: 680/400 Mana
Power Bomb: 100/200 Mana
Karma: 760
You manage to make Nova swallow a bomb! You are now hurtling with Nova into the platform.
Nova
Health: 25/300
Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
"Tachigami" Collective Plasma Knife: unpowered
Money: $3000
Guild: Now you can take contracts.
Name: Atlas
Athlete: 9
Mind: 5
Body: 13
Race: Chanian
Origin: Laborer
Armor: Heavy Armor
Weapons:
Beam Hammer-x2
You charge in and begin an epic battle with Collective troops! There are several bunches of troops advancing to reinforce.
Name:Jack Dunn
Athlete:6
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Scout Armor
Pump-Action Shotgun(Si): 40 Shells
You can see an exit sign pointing right and a couple of guards by a door left down the hall.
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Handgun: 175/250 Mana
Beam Shotsniper: Ice Mode
Electric Guitar: 680/400 Mana
Power Bomb: 100/200 Mana
Karma: 760
... free my self, and see if i can make a ice slide using the beam shotsniper to avoid death by fall.
Name: Atlas
Athlete: 9
Mind: 5
Body: 13
Race: Chanian
Origin: Laborer
Armor: Heavy Armor
Weapons:
Beam Hammer-x2
I tell me rocketeers to shoot the reinforcements. Then I tell a handful of my ninjas to sneak in and capture the leader.
Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
"Tachigami" Collective Plasma Knife: unpowered
Money: $3000
what contract are there i ask? are there any more for us pointing at the guys
Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
"Tachigami" Collective Plasma Knife: unpowered
Money: $3000
Haarken: Oh, so you want to work with me. Well, I'd be honored.
John: Ha! Tha chap wants me to join him on his next contract! Well, coont me in!
Clerk: Well, the board should have some for groups. Just fill out this for teh records...
[Group Title and Name]
Group Leader: Player Name
Members: Names of the members
Group Rank: Class E
Name: Atlas
Athlete: 9
Mind: 5
Body: 13
Race: Chanian
Origin: Laborer
Armor: Heavy Armor
Weapons:
Beam Hammer-x2
You successfully blow up the Collective reinforcements and send your Scouts in to capture the leader! Now you just need to free the slaves, clear the remaining main buildings and give an epic speech.
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Handgun: 175/250 Mana
Beam Shotsniper: Ice Mode
Electric Guitar: 680/400 Mana
Power Bomb: 100/200 Mana
Karma: 760
You free yourself and shoot a Magnum round that creates an ice bridge from yourself to the platform! Unfortunately, it slowed down Nova enough that she could get her bearings.
Nova
Health: 25/300
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Handgun: 175/250 Mana
Beam Shotsniper: Ice Mode
Electric Guitar: 680/400 Mana
Power Bomb: 100/200 Mana
Karma: 760
my only comment is this. *plays a power cord on my sitar to unleash a blast of lightning below Nova*
Name:Jack Dunn
Athlete:6
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Scout Armor
Pump-Action Shotgun(Si): 40 Shells
I run out the exit
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