ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

me for now

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

YAYZ SNL!

and all of 1 attack done in a day... :/

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

well roll for hyper an we can continue

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Can i have everyone's char sheet?(besides mine)

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

sure
--------------------Basic Information----------------------
Name: Hyperion Ward
Player: Hypermnestra
Age: 20
Sex: M
Height: 6'2
Weight: 128 lbs.
Description: Tan, black hair cropped close, brown eyes, high cheekbones, square jaw, clean-shaven, healthy white teeth, missing one tooth in the back, several scars on back, branded names on torso, symbol of each deity he prays to branded on his right palm.
Alignment: Lawful Good
Race: Human
Class: Paladin
Level: 5
Level Equivalency: 5
Alignment: Lawful Good.
Deity: The Triad[Tyr, Torm, Ilmater].
Languages: Common, Celestial.
------Attributes----------
Str: 18[+4]
Dex: 15[+2]
Con: 16[+3]
Int: 12[+1]
Wis: 15[+2]
Cha: 18[+4]
Fort Save: +10(class)
Ref Save: +6(class)
Will Save: +6(class)
Hit Points: 50/50
Attack: +9(+6 ranged)
Base Attack Bonus: +5
AC: 18
------------------Equipment-------------------------------
Armor: Chain Shirt[A/S Bonus: +4. Max Dex Bonus: +4. AC Penalty: -2.Arcane Spell Failure Chance: 20%. Weight: 25 lbs.]
Shield: Heavy Steel Shield[Armor/Shield Bonus: +2. AC Penalty: -2.Arcane Spell Failure Chance: 15%. Weight: 15 lbs.]
Weapon: Masterwork Cold-Iron Longsword[1-8 19/20 crit]
Miscellaneous: Bullseye Lantern[3 lbs], 1 Week Trail Rations[1 lb], 1 Bedroll[5 lbs].
-------Feats/Spells/Abilities/Etc.------------
Feats: Negotiator[+2 Diplomacy and Sense Motive], Combat Expertise, Two-Weapon Fighting.
Class Feats: Shield Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency, Divine Grace, Aura of Good, Aura of Courage, Divine Health, Turn Undead.
Skills: Sense Motive[5], Diplomacy[6], Knowledge[Religion, 5], Ride[5], Heal[5], Knowledge[Nobility/Royalty, 5].
Spells: Detect Evil[AW], Smite Evil[2/D], Lay on Hands[20 points], Summon Special Mount

Name:Mordecai SwampDweller
Playerragonblaze052
Age:86
Sex:M
Looks:Black hair, average looks, little taller than an average dwarf though short by any other measure
Alignment:Chaotic Neutral
Race:Elf
Classragon Shaman(Black?)
Level:5
Level Equivalency:5
Attributes:
Str 14
Dex 18
Con 14
Int 12
Wis 10
Cha 16
Saves:Fortitude 6,Reflex 5, Will 1
Hit points:40
Attack:+5,+7
Damage:Longsword 1-8+2, Hvy Crossbow 1-10, Greataxe 1-12+3, 20 CS 1d8/1d8Light Hammers 1-4+2
AC:18/20 Mwk leather (Lrg SteelShield)
Features: Water Breathing, Draconic Aura +2, Totem Dragon(Black?), Draconic Adaptation, Breath Weapon(2-12 30ft Line, DC 17 for half, once every 1-4 rounds), Draconic Resolve(Immunity: Sleep, Paralysis)
Feats:Improved Initative, Skill Focus(Hide), Ability Focus(Breath Weapon, +2 to DC)
Skills:Hide,Move silently
Equipment:Adventurer's Kit, Cloak of Elvenkind 500gp
Dragon Auras:
Power
Senses
Toughness
Vigor
presence

Name:Fujinta Felinpie "Fuji"
Player: Loco Ace
Age:28
Sex:M {Loco Has Awesomeness)
Looks:Hair in the classic samurai style, with an average height, black hair, and one eye blue, the other green, and a neat persona with always shiny armor and weapons
Race:Human
Class:Samurai
Alignment: Lawful Neutral
Level:5
Level Equivalency:5
Attributes:
Str- 16
Dex- 16
Con- 14
Int- 10
Wis- 12
Cha- 16
Saves:Fortitude 3,Reflex 3, Will 1
Hit points:40
Attack+8(both) or +6/+6
DamageKatana 1-10+4,or Katana/Wakizashi 1-10+3/1-6+2, Crossbow 1d10)
AC:18/19
Featuresaisho prof, Two Swords as One, Kiai Smite 1/day(Shout, cha bonus to atk/dam)
Feats:Power attack, Cleave, Two Weapon Defense(+1 AC when weapon in off hand)
Skills:ride, dipolmacy, sense motive
Equipment: Adventurer's Kit, Katana, Wakizashi,HVY Crossbow) Breastplate

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

wuta bout Arturo's and Hidan's?

And what is Smite Evil exactly? (effects, bonuses, etc.)

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

they are guarding the door so dont worry about them and smite evil does charisma bonus to hit and level to damage

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I wanted the sheets for general reference also >.>

And for your records Neri's skills (never put in the ranks)

Heal(2),Handle Animal(5),Ride(3),Survival(5),Wild Empathy(4), Spot(3), Jump(5), Move Silently(3), Knowledge(Geo)(4), Knowledge(Nat)(6)
OK then....

Hyper uses Smite Evil and hits a Cleric for 17

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Next Mordecai(cant use breath attack for 2 turns then neri

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Hmm i'll wait a bit before i do Mord's.

For mine:
Rapid+point blank again; first misses completely, breaking at the shaft against something across the room in a flurry of fire and ice, and second hits same Cleric Hyper hit for 20. (you add the BAB to damage right?)

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

no

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Ah, then a 15.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

how do you know what a hit is

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

.... for a comp longbow roll a d20+ dex bonus???

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

+BAB

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