ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Kevin4762
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Kevin4762
2,420 posts
Nomad

I never have actually played an RPG forum game but it seems fun.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

so what do you want to be

Kevin4762
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Kevin4762
2,420 posts
Nomad

Any available position.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

well i have a character already created if thats ok hes an orc fighter

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

What times will you be on so i can expect response from you

zorsca
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zorsca
2,436 posts
Nomad

Thor, you made my sheet? I can't find it

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

oh sorry i forgot i will get on it

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Here finish the rest and you magiclly apper in a room with a bald ugly large thing.
Name:
Player:Zorsca
Age:
Sex:
Lookshowever technical you want to get)
Race:Human
ClassSamurai)
Level:5
Level Equivalency:5
alignment-LN (cant be evil with paladin in party)
Attributes:
Strength-18
Dexterity-14
Constitution-16
Intelligence-10
Wisdom-10
Charisma-14
Fortitude(7),
Reflex(3),
Will(1)
Hit points:45
Attack+9/7)
Damage:1d10+4/1d6+4 or 1d8+4
Armor Class(19/20)
Feats:two weapon defesne, power attack, cleave,pin shield
Skillsiplomacy,intimadate,sense motive
Equipment:300 gp and Adventurer's Kit Katana, Wakashashi, +2 chainmail

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

The leaders turn so he swings at mordecai and hits for (21) Hypers turn swings at him and hits the leader for (9) sirnoobs turn followed by Db052 followed by loco followed by Zorsca then the Leader then Hyper
What Do you Do

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

hmmmm... hit 20 (crit)
crit... 17? dmg: 8+1+4+1+1

second.... miss.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Fall back. Aura of Vigor. Acid breath.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

you have to wait for the acid breath to charge a turn so mordecai backs off

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Hai did i crit?

locoace3
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locoace3
15,053 posts
Nomad

i slash at whatever were killing

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Then I use the x-bow. I don't have dice with me.

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