ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

well it hatches and a dragon is born

" now you have 6 hours to tame it do as you please but don't kill it"

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Watches in much anticipation and worry.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

No, but it did climb on you


PREDICTABLE.MOVE.

you gotta stop opening the door and walking into the innuendo


See above.

Wait for it to do something , poised for action.
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

it spits fire at you but you expected so you avoid it what do you do now

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Sprint+use Jump skill to grab it, then handle animal.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

ok you jump over its fire and you grab it with extreme ease what do you do

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Handle Animal, and put some rope around its neck.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

ok so you do and you start to calm it down its now at 5

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Gawd i wish she knew Draconic.......

Handle Animal again, n knot the rope so tight enough to stay on under strain but not choking.

locoace3
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locoace3
15,053 posts
Nomad

Handle Animal again, n knot the rope so tight enough to stay on under strain but not choking.


maybe it likes getting choked

giggidy giggidy OH!
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

ok so you try that but it slips out of it and start to breath acid on your rope

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Is this dragon multi-elemental?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Jump on again and close mouth with arm (squeeze the jaw), then try tightening again.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

i have to roll a d% to see what breath it uses it breath all it doesn't even know what can come out i love this dragon its the only one that can be good,evil or neutral

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

And what does it look like?

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