Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.
ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below) Level:1 Level Equivalency:2(for level adjustment +1 characters) Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)
Attribute Bonusessee below) all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)
Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below) Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below) Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below) Armor Class(AC):10+Dex Bonus+Armor+Misc(see below) Featssee below) Skillssee below) Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)
I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).
Rules not Used: -There is no Armor Class Penalty. -There is no Encumberence, but please be realistic(no portable rams). -There will not be any Racial Bonuses to anything other than starting attributes. -To Simplify the Arcane Check Penalty, Wizards cannot wear armor period. -all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.
"FOR QUICK-PLAY CHARACTERS!" Feats- Your feat(s) will be: (Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str) (Rouge)Stealthy(+2 Hide/Move Silently) (Cleric)Improved Turning(+4 to Turn Result) (Wizard)Spell Focus: Evocation (Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)
Skills- Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are: (Fighter) Intimidate, Heal (Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket, (Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal (Wizard)Spellcraft,Knowledge(Arcana)
Equipment- your starting equipment equipment is: (Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints) (Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5), (Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1) (Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6) (Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)
Attribute bonus is equal to +1 for every 2 points above 10. After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC) If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.
Ereliel:"So a tingle you might feel can cause which 'side' you take, your side or the Elf side? Is that the only form of quarrel that will be happening, Human vs.Elf or Human vs. Elves? No, it won't. We will fight among ourselves just as you probably will with those of your race at some point. The fact that we happen to outnumber you is irrelevant because we are on the same side working towards the same goal. It should be person-on-person, not race-to-race."
"The tingle just represents the thought in the back of your head, I have seen it happen many times before people at each others throats forgetting there dislike of each other and banding against another for no other reason than race."
Erel:"There are legitimate reasons to hate a Race, but those betweens Humans and Elves are near-nonexistent. Other than our Fey cousins, all Elves are more similar to Humans than to any other race, and our kinds consort with one another every day without much meaningless quarrel. Hell, there are even Half-Elves to testify to this! There is no good reason for our kinds to feel those type of feelings towards one another based solely on race, the only hate is what one brings with him."
"I understand your fear of creating a dichotomy in the group if a council is chosen," Remiel says coolly. "But I also understand that a council may be best, that way a single person does not hold all the power in the group and there is an easier way to unseat them. What if we were to compromise? Instead of three leaders on a council, make it two leaders. One would do most of the actual leading...the other would be...what do you call it? A vice-leader, a lieutenant, yes? They would help their leader, communicate with the group, make sure the leader does not become corrupt, and so on. They would also take over as leader if something should happen to the original. With two, not just one person holds all the power in the group, but an aristocracy is not created either."
"I still believe a counsel will be best. although the rest can't vote one of the people in the counsel acts as a moderator that way the rest of the group can use the moderator to put their word in the rest of the counsel"
sorry, the way I wrote that was incorrect what I meant to say was
"I still believe a counsel will be best. Although, it is true that the rest wont have say. how about one of the members in the counsel were to be a moderator that communicates with the rest of the group and can put in a word in for who isn't in the counsel to the people in the counsel."