ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

.........Shoot?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Keep fighting the dog I was before...stab it or whatever.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Cut it! (I'd better hit this time...)

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

(sound of dice rolling)mordecai hits for 6 damage and arturo hyper and neri and both dogs just barely miss and. suddenly you hear a loud howling sound and the downed dog gets up and they all appear to be healing

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Acid breath!

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

arturo will go looking for the source of the howling is coming from

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Stab the one that's weakest.
And what the hell monster is this? Not lycanthrope, that's for good and certain.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

AGH ZOMBIES!

SHOOT!

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

nope they are these things http://www.wizards.com/dnd/images/sand_gallery/87628.jpg

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Oh, like an anubis!

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

slow asz asian

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

(sound of dice rolling) well neri hits the small one for 14 damage and it hits her for 5. mordecai hits one of thhe large ones for 10 and hyper hits the zombie dog for 8. the zombie dog hits mordecai for 10 and then the other dog misses

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Give Mord a cure medium pot, then shoot the most hurt one.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Sword. Aura of Vigor.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hyperion uses Lay on Hands on Mordecai. He has 16 points for the day, and he uses 10 of those points on Mordecai(he only has 6 HP left at the moment).

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