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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Scout...

You do puppet Mord when I'm out.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

drop a copper piece down it and count how many seconds before a ding or sound.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

it takes 3 seconds to make a ding noise

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

look around for something to anchor it to, then drop a coil of knotted rope down it (from adv kit)

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Hole is about 20 ft deep. Physics FTW!
We do have rope in the Adverture Kit, right?

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

yes
so you find something to anchor it to
What Do you DO Now

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

hmmm should have about 25 feet of rope,knotted.........

"Well, any volunteers for going first?"
"I do." Fuji replies suddenly.
"OK....Objections?"

Before she can finish, Fuji is already climbing down.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

moving silently and hiding i take the blue pill and go down the rabbit hole

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I take the blue and red pills together. WHAT HAPPENS NOW?

"I object! Dammit, you gotta give me more time!"
Goes right after Fuji.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"Not my fault" D:

So it is in dis order from 1st to last: Fuji, Arturo, Mord, Hyperion, Neri, then Wolfie jump down (who's the largest person here and can catch?)

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I'm right after Fuji. Neri should come before Hyper.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

so its fuji, Arturo, Mordecai what about neri hyperion

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i will go first since if there are people there i can be sneaky and if not i can catch since i have the second highest str of the party

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I called second!

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I'm right after Fuji. Neri should come before Hyper.


What's so wrong with her last?
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