ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

where am i

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

You're in Waterdeep I guess.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

carefully take his chestplate+shirt off and search for that name in the brands.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Bad idea Noobs...

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

That may wake him up. Just a warning.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Wouldn't the high dexterity help in doing this?
"Should I do it Mord? Search for the name in his brands...."

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"Just wait."

Pulls hood up, takes out Crescent scythe, sits down 7 ft away and stabs the base of the scythe in the ground.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Er...you do that.
Why did you do that? What do you think that will do?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Just skip to him waking up. You'll see.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hyperion wakes up about fifteen minutes after you guys find him. He mumbles something and starts to sit up, then jumps back.
"WHAT THE HELL ARE YOU TWO DOING HERE?"

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Lays down next to Mord with Wolfie as a pillow.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"I should ask the same, what are YOU doing out here falling asleep in the middle of a graveyard?!?"

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"What...I....do...is NOT YOUR BUSINESS!"

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Slowly and ominously rises.
Extends a hand, pointing ominously at Hyper.
Begins to speak ominously with whiffs of acid vapor ominously coming out of his mouth.
"HYPERION, SERVANT OF THE TRIAD, YOUR TIME HAS COME. THE BELL TONES FOR THEE."

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Jumps up and stares at Mord scaredly.

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