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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

i'll think about the wizard/bard while you tell me: wat the heck is a bard?!

High charisma, basically a jack-of-all-trades who sings music.
Also: I would NOT recommend that you play a wizard or a bard. Again, I recommend, fighter, barbarian, or monk. One of those three.
Runescape124
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Runescape124
3,028 posts
Nomad

...i'll do wizard, even though, like you said, it would be complicated, but i'll try, and anyways, i dont like singing, so no bard for me, lol

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Wizard is very complicated for a first char. I highly suggest fighter/barbarian/monk.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Even if you don't like bard, why wouldn't you be a fighter, barbarian, or monk?
Are you sure you want to be a wizard? Without the PH, it would be really difficult for you. You wouldn't even know what the spells do.

Runescape124
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Runescape124
3,028 posts
Nomad

Wats the stats for the barbarian, monk, and fighter?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

What do you mean, stats?

Runescape124
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Runescape124
3,028 posts
Nomad

like, strength, defense, yada yada, you know wat i mean, right?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I think he means the bonuses assosciated with the class, like fighter bonus feats and monk's unarmed strike.

Runescape124
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Runescape124
3,028 posts
Nomad

yeah, wat dragon said

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Yes, but are you talking about their Will/Fort/Ref saves, their BAB, or what?

Nevermind.

Fighter
Base Attack Bonus: +1
Fortitude Save: +2
Reflex Save: +0
Will Save: +0
Hit Points: 1d10
Extra: Bonus feat.

Monk
Base Attack Bonus: +0
Fortitude Save: +2
Reflex Save: +2
Will Save: +2
Hit Points: 1d8
Extra: Bonus Feat, Flurry of Blows, Unarmed Strike.

Barbarian
Base Attack Bonus: +1
Fortitude Save: +2
Reflex Save: +0
Will Save: +0
Hit Points: 1d12
Extra: Fast Movement, Illiteracy, Rage 1/d.

Runescape124
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Runescape124
3,028 posts
Nomad

those r wat i meant...i'll take monk for now...

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

The fighter is a catch-all fighter (hence the name. He can be anything from a knife fighter in padded clothes to a steel clad knight, depending on how you advance him. He gets a bonus feat at lvl 1 and every even lvl.

The monk has less life, but he has a lot of tricks. Think Bruce Lee.

The barbarian can't read, but he has the highest health, runs faster, and can go psycho once a day.

Runescape124
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Runescape124
3,028 posts
Nomad

lol, dragon, wat u said about the monk and barbarian were funny, so i chose monk

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Bwaaahahaaaa, DB, you suck so badly. You keep getting ninja'd.


Name: ?
Player: Runescape124
Age: ?
Gender: ?
Looks: ?
Languages: Common, Draconic.
Race: Human
Class: Monk.
Level: 1
Level Equivalency: 1
Alignment: Lawful ?
Deity: ?
Hit Points: 9/9
Strength: 15[+2]
Dexterity: 18[+4]
Constitution: 13[+1]
Intelligence: 13[+1]
Wisdom: 16[+3]
Charisma: 12[+1]
Fort Save: +2
Ref Save: +2
Will Save: +2
Armor Class: 17.
Armor: None.
Shield: None.
Weapon: ?
Miscellaneous: Adventurer's Kit
Feats: Improved Unarmed Strike, Improved Grapple, Combat Expertise, Combat Reflexes.
Features: Proficiency[Club, Crossbow, Dagger, Handaxe, Javelin, Kama, Nunchaku, Quarterstaff, Sai, Shuriken, Siangham, Sling], AC Bonus[+3], Flurry of Blows.
Skills: Balance[4], Jump[4], Move Silently[4], Listen[4], Climb[4], Tumble[4].

There you go, fill in the rest on your own.
As for weapon, you can have a quarterstaff, sai, kama, nunchuku, shuriken, siangham, or you could go unarmed as well.
For deity, first pick your alignment then I'll give you a list of possible gods.
You can be Lawful Good, Lawful Neutral, or Lawful Evil.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I think stunning fist would serve better than improved grapple.
Also, a shuriken works like a throwing hammer. I doubt it would be the starting weapon.

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