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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

hey dbs know who is on FB if you want to do you know what
Well Loco if you stayed in instead of random jumps in than out you would have magic equipmeny

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i meant

you hear in an irish brogue "oy what the fu*k are you doing here, this is a private meeting"
Run over and check with the Courtblade out.
you find a wooden post on the floor melting it has a lantern on the tip
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"With some adventurers for hire, I'd assume?"
im"the fu*k are you talking about" im+irish man
locoace3
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locoace3
15,053 posts
Nomad

Well Loco if you stayed in instead of random jumps in than out you would have magic equipmeny


i didn't have a computer for a while since mine broke
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

don't worry expense paid job

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

well I will fix you just ask dbs how much you have

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Run to Neri, using Move silently. Remember, 13 ranks in it and +4 from dex

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

-x for running dont have the Ph on me + - for ACP

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Run to Neri, using Move silently. Remember, 13 ranks in it and +4 from dex
well you safely make it over to the ware house but you still have an uneasy feeling. hide is better here good thing you gots it
locoace3
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locoace3
15,053 posts
Nomad

well whats happening to me now?

shojen123
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shojen123
1,290 posts
Nomad

Am i in yet

locoace3
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locoace3
15,053 posts
Nomad

Am i in yet


THEY WILL SAY WHEN YOUR IN ASKING IS UNNECESSARY
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Am i in yet
dude i will introduce you soon enough. and my mistake not a knife at neri's back but a flintlock but youse guys don't know that in game
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

And Quite annoying

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Everything added together, it's a -5.

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