ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

46375 3891340
DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

lets try that again

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Try flanking and a trip.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

round three hidan hits mord but does not grapple him he deals 6 damage mord hits for a whopping 3

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

What about my trip attempt?
Trip again if it failed.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

round four hidan hits but does not grapple he hits for 6 yet a-freaking-gain and mord fails to trip hidan

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

sorry i'm going to get me some dinner be back in a bit

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Flank and bull rush.
How is Hidan faster than Mord?

shojen123
offline
shojen123
1,290 posts
Nomad

dragon were level modifiers ever added to my stats

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

my sheet is on page 1704/1706. including racial bonus, i technically have a 20 dex.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Yes, your wisdom. It was supposed to be 8 but I was digging you out of the hole. You can change it if you want.

shojen123
offline
shojen123
1,290 posts
Nomad

so only my wisdom has level modifiers

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Yes. Feel free to change it.

shojen123
offline
shojen123
1,290 posts
Nomad

how do i apply the rest of my level modifiers

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

wait....
is 18 the max without maguical items?

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

No, 18 is the highest roll.

Showing 17626-17640 of 46375