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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

DH, you said you might be a player. What char will you be using?

shojen123
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shojen123
1,290 posts
Nomad

whens dbs gonna be here

shojen123
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shojen123
1,290 posts
Nomad

could someone help remake my character sheet then

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Your STR is 8, WIS is 8, Fort 3, Will 6, lose all abilities but Natural Armor, 6 lvl 0 spells/day, 6 lvl 1 spells/day, 4 lvl 2 spells/day, 5 bonus spells/day, all lvl 0 spells, 4 lvl 1 spells, 2 lvl 2 spells.

Choose your spells and feats.

shojen123
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shojen123
1,290 posts
Nomad

apparently since i always choose the wrong feats can i get some help i would like them to focus mainly on magic

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I advise you take a couple of Toughnesses because you will have very low health.

shojen123
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shojen123
1,290 posts
Nomad

Name:Sargus
Human (Major Red Dragon Bloodline)
Sorceror 2, Dragon Disciple 2, Bloodline 2
Chaotic Neutral
Looks: Tall , Dark Hair, Tan Skin, Slim
Player: Shojen123
Hit Points:27
STR: 8
DEX: 13
CON: 16
INT: 15
WIS: 8
CHA: 18
AC: 16
BAB +2
Fort: +3
Ref: +1
Will: +6
Familiar:Owl
Feats: Toughness x2, Improved Familiar, Alertness
Skills: Concentration 7, Gather information 2, Knowledge (Arcana) 10, Sleight of Hand 7, Spellcraft 6
Abilities: Natural Armor +1
Gear: Adventure Gear, Bracers of Protection +2, Ring of Protection +1, Masterwork Dagger (d4, crit 19-20), Masterwork Light Crossbow (d8, crit 19-20)
Spells: Level 0: All
Level 1: magic missile, ice dagger, orb of fire lesser, tensers floating disk,
level 2:Claws of darkness,whirling blade

locoace3
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locoace3
15,053 posts
Nomad

oh and take something manlier than spells, like swashbuckler

Samurai get the chicks

sorcerer's spend their time reading

shojen123
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shojen123
1,290 posts
Nomad

Samurai get the chicks


and whats your charisma

sorry change improved familiar to spell focus(evocation)
forgot to change skills
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Loco, Sorcerors get the chicks, wizards spend their time reading. Check the PH!

Fix your race and classes at the top and your HP needs to be rerolled.
Lose Alertness because you have it when you are close to your familiar.
Change your familiar. Improved Familiar lets you have familiars that can actually fight. How about an Owlbear or a Pseudodragon?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I advise you take Toughness x2, Spell Focus (Evocation), and Improved Familiar.

shojen123
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shojen123
1,290 posts
Nomad

Iron - Serf


Flag

Name:Sargus
Human
Sorceror 5, Dragon Disciple 1
Chaotic Neutral
Looks: Tall , Dark Hair, Tan Skin, Slim
Player: Shojen123
Hit Points:
STR: 8
DEX: 13
CON: 16
INT: 15
WIS: 8
CHA: 18
AC: 16
BAB +2
Fort: +3
Ref: +1
Will: +6
Familiarseudodragon
Feats: Toughness x2, , spell focus (evocation), improved familiar
Skills: Concentration 7, Gather information 2, Knowledge (Arcana) 10, Sleight of Hand 7, Spellcraft 6
Abilities: Natural Armor +1
Gear: Adventure Gear, Bracers of Protection +2, Ring of Protection +1, Masterwork Dagger (d4, crit 19-20), Masterwork Light Crossbow (d8, crit 19-20)
Spells: Level 0: All
Level 1: magic missile, ice dagger, orb of fire lesser, tensers floating disk,
level 2:Claws of darkness,whirling blade


can someone roll my hp for me

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You lie, but atleast you know samurai is both plural and singular.

Dragon Shamans are better.

locoace3
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locoace3
15,053 posts
Nomad

Flag
You lie, but atleast you know samurai is both plural and singular.

4

hypers grammar naziism rubs off


Dragon Shamans are better.



true dat but samurai are more mysterious than the plain old sorcerer
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Dragon shaman could beat Hidan in a bare knuckle brawl

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