ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

If i kept on going say west, would I come back to where i started eventually or would I fall off the edge of the world?

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

well no you would fall into a neighboring dimension

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

It is round, but we think it is flat.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

neighboring dimension?? so it is actually flat?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

ye it is flat all the planes are they basically stack on each other but the form a circle so if you kepp going west and fall into other planes you will basically come back to were you started

shojen123
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shojen123
1,290 posts
Nomad

lets continue the quest i haven't fought since i joined

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

sorcerers don't like fighting but if you want you can fight arturo

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Thor, you are way off.
First, you must breach the realities of this dimention to enter the Blind Eternities. This requires a machine of unbelievable power, such as the Weatherlight, or an activated Planeswalker Spark, such as Sarkan Vol and Ajsni Goldmane possess. Previously, you would need to escape the horrors of the Eldrazi, but now you only need to survive an overwhelming force of sheer destruction. Then, you must find an alternate reality and breach it.
All of that happens in under the blink of an eye, or you can use powerful magic that takes time and energy.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I are confuse.....

ANYWAY, we were travelling to meet up with the last mercenary person, amirite?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

DBS, you cannot walk out of a plane..........
And they are not stacked or layered, they lie in every direction and overlay eachother.

shojen123
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shojen123
1,290 posts
Nomad

by fought i mean got in a battle using magic and assisting the party

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

dragonblaze gm can warp reality and this is d&d not magic. and yes sirnoobs you were looking for leigharch

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Wizards has stated that that exists in both games.

So, have we left the YEAH? WELL **** YOU area yet?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Look everywhereerrrrreeee, reluctantly.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

well like i said this is the gm's world and that is how we set up the planes. but why the hel are we even talking about this it's not like were going to go into another plane any time soon

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