Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.
ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below) Level:1 Level Equivalency:2(for level adjustment +1 characters) Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)
Attribute Bonusessee below) all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)
Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below) Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below) Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below) Armor Class(AC):10+Dex Bonus+Armor+Misc(see below) Featssee below) Skillssee below) Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)
I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).
Rules not Used: -There is no Armor Class Penalty. -There is no Encumberence, but please be realistic(no portable rams). -There will not be any Racial Bonuses to anything other than starting attributes. -To Simplify the Arcane Check Penalty, Wizards cannot wear armor period. -all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.
"FOR QUICK-PLAY CHARACTERS!" Feats- Your feat(s) will be: (Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str) (Rouge)Stealthy(+2 Hide/Move Silently) (Cleric)Improved Turning(+4 to Turn Result) (Wizard)Spell Focus: Evocation (Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)
Skills- Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are: (Fighter) Intimidate, Heal (Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket, (Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal (Wizard)Spellcraft,Knowledge(Arcana)
Equipment- your starting equipment equipment is: (Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints) (Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5), (Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1) (Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6) (Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)
Attribute bonus is equal to +1 for every 2 points above 10. After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC) If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.
Hey guys!!! Ready? i have to go at 3:30... but ill be on. trust me. im ready when ever so here's my final sheet. ____________________________________________________________________
Name: Henra Lightbringer Player: jacksonghuntington Age: 23 Sex: male Looks: Shiny silver hair, slim, very boney features, large gold eyes Alignment: Lawful Good Race: Aasimar Class: Monk Level: 5 Level Equivalency: 6 Attributes: Darkvision, +2 on Spot and Listen checks, Resistance to Acid/Cold/Electricity 5, Daylight (caster level equal to class level) Str 17 Dex 15 Con 15 Int 15 Wis 18 Cha 17 Saves: Fortitude +6, Reflex +6, Will +8 Hit points: 44 AC: 17 (Flat Footed 15) BAB: +3 Attack: +6/+5 Damage: Unarmed (1d8+3), Features: Flurry of Blows (+2/+2), Unarmed Strike, Evasion, Still Mind, Ki Strike (Magic), Slow Fall (20 ft), Purity of Body, Fast Movement (+10 ft) Feats: Stunning Fist (DC 15 Fortitude), Combat Reflexes, Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Negotiator Skills: Knowledge (Religion) 10, Listen 6 (+2), Spot 6 (+2), Diplomacy 10 (+2), Sense Motive 8 (+2), Tumble 8 Languages: Common, Celestial, Gnome, Halfling Equipment: Adventurer's Kit ____________________________________________________________________
Name: Henra Lightbringer Player: jacksonghuntington Age: 23 Sex: male Looks: Shiny silver hair, slim, very boney features, large gold eyes Alignment: Lawful Good Race: Aasimar Class: Monk Level: 5 Level Equivalency: 6 Attributes: Darkvision, +2 on Spot and Listen checks, Resistance to Acid/Cold/Electricity 5, Daylight (caster level equal to class level) Str 14 Dex 16 Con 14 Int 11 Wis 18 Cha 15 Saves: Fortitude +6, Reflex +6, Will +8 Hit points: 33 AC: 17 (Flat Footed 17) BAB: +3 Attack: +6/+5 Damage: Unarmed (1d8+3), Features: Flurry of Blows (+2/+2), Unarmed Strike, Evasion, Still Mind, Ki Strike (Magic), Slow Fall (20 ft), Purity of Body, Fast Movement (+10 ft) Feats: Stunning Fist (DC 15 Fortitude), Combat Reflexes, Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Negotiator Skills: Knowledge (Religion) 10, Listen 6 (+2), Spot 6 (+2), Diplomacy 10 (+2), Sense Motive 8 (+2), Tumble 8 Languages: Common, Celestial, Gnome, Halfling Equipment: Adventurer's Kit here is the one with my rolled stats i used online roller just so you know.