ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Dam ninja'd, and Thank you Dragon I didn't think of that. V1:"You mean you have't heard the red ribbons are here."

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Does Mord know anything about them and you had better not say they are in the pursuit of glass balls the size of oranges that grant you wishes.......
Angel is oblivious. If she would know, just say Mord knew.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Does Mord know anything about them and you had better not say they are in the pursuit of glass balls the size of oranges that grant you wishes......
No he do not know, and the ****.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

No he do not know, and the ****.

Does Rem know anything?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Does Rem know anything?
Yes he does, he knows it is a very bad disease that eats the person from the inside out.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"How many people have gotten sick?" Rem asks.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"How many people have gotten sick?" Rem asks.
"None yet, but the herders sheep have nearly all been infected."
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

A: "I can help. I am a Cleric of Pelor."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

A: "I can help. I am a Cleric of Pelor."
V2:"I'm sure Yelladin is doing his best, and I think he would appreciate the help."
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

So what are you guys going to do.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

A: "I will do my best. Show me where they are."

Mord's Improved Touch of Vitality cures disease, doesn't it?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"We need to kill every sheep and burn the bodies. We should also quarantine the herders until further notice."

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

A: "I can cure them. We don't need to kill them."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

A: "I will do my best. Show me where they are."
V1:"You will have to talk to the guards."
"We need to kill every sheep and burn the bodies. We should also quarantine the herders until further notice."
AV:"What!?!"
Mord's Improved Touch of Vitality cures disease, doesn't it?
He can get rid of the damage it has already done, but not the disease itself.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

AV:"What!?!"

"That is the only way to make sure the disease does not spread. Consider yourself lucky I did not suggest killing the sheep herders and burning their bodies as well. The sheep need to go."
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