Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.
ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below) Level:1 Level Equivalency:2(for level adjustment +1 characters) Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)
Attribute Bonusessee below) all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)
Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below) Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below) Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below) Armor Class(AC):10+Dex Bonus+Armor+Misc(see below) Featssee below) Skillssee below) Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)
I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).
Rules not Used: -There is no Armor Class Penalty. -There is no Encumberence, but please be realistic(no portable rams). -There will not be any Racial Bonuses to anything other than starting attributes. -To Simplify the Arcane Check Penalty, Wizards cannot wear armor period. -all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.
"FOR QUICK-PLAY CHARACTERS!" Feats- Your feat(s) will be: (Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str) (Rouge)Stealthy(+2 Hide/Move Silently) (Cleric)Improved Turning(+4 to Turn Result) (Wizard)Spell Focus: Evocation (Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)
Skills- Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are: (Fighter) Intimidate, Heal (Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket, (Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal (Wizard)Spellcraft,Knowledge(Arcana)
Equipment- your starting equipment equipment is: (Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints) (Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5), (Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1) (Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6) (Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)
Attribute bonus is equal to +1 for every 2 points above 10. After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC) If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.
The money part, and the part about everybody else having items.
Oh, that's right, they don't, because you made them get rid of all of their stuff! Holy Jesus, Dibs. *facepalm* Look, Dibs, according to the DMG, level 12 characters(which we are) should have 88,000 gp each, in money or in equipment. We have more like 20,000 with the entire party pooled together.
M:"Well we were hoping you folks could help us in our current endeavor."
"I am sure you can take care of your own 'end ever'."
Oh, that's right, they don't, because you made them get rid of all of their stuff! Holy Jesus, Dibs. *facepalm* Look, Dibs, according to the DMG, level 12 characters(which we are) should have 88,000 gp each, in money or in equipment. We have more like 20,000 with the entire party pooled together.
Even so, Dibs, we have way less stuff than we really should. DH at least let us have 40,000 each for characters the same level as we are. We don't have anything near that much.
The sheep is not there, and neither is the half-orc. M:"We need help with dealing with some stone giants."
Even so, Dibs, we have way less stuff than we really should. DH at least let us have 40,000 each for characters the same level as we are. We don't have anything near that much.
That's for starting characters you guys have already been playing, and just stop complaining, I've done some ****e to fix it for you.
That's for starting characters you guys have already been playing, and just stop complaining, I've done some ****e to fix it for you.
Sorry if I'm whining/complaining, but it's not cool. The 88k is for starting characters, Dibs. So we get less than that, all right. But can I go shopping? How much money do I have? 50,000 gp would be fair, right? I mean, I'll just start over as far as equipment goes, next time we go to the city I'll reset and shop with the 50k.
Sorry if I'm whining/complaining, but it's not cool. The 88k is for starting characters, Dibs. So we get less than that, all right. But can I go shopping? How much money do I have? 50,000 gp would be fair, right? I mean, I'll just start over as far as equipment goes, next time we go to the city I'll reset and shop with the 50k.
You started at level 8. And you will have the money you get from the campaigns. M:"They were tougher than we expected."
Dibs, Mord owes in total almost 15,000 gp and he is still 37,500 under what he should have. Mord is the best equipped (other than Drake....-_-....) in the party.