ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

How bout you get full design and you loose records.

How about I lose the current political knowledge for current military knowledge, political records, and military records?
And full design should not be a bargaining chip. That's just something that comes with creating a contact.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Political records or military records either or.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Political records or military records either or.

Okay, let's revamp it.
Instead of a liaison, make the contact a pure recordkeeper. Records on the military, political, historical, geographical, etc. BUT nothing classified, purely an information contact(no influence.
Full creative control goes to me, of course.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Okay, let's revamp it.
Instead of a liaison, make the contact a pure recordkeeper. Records on the military, political, historical, geographical, etc. BUT nothing classified, purely an information contact(no influence.
Full creative control goes to me, of course.
Then whats the point of him, he can't tell you anything you can't already find out yourselves.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Then whats the point of him, he can't tell you anything you can't already find out yourselves.

Fair enough.

Okay, how's this?
Go back to the liaison. No political records, but current political knowledge. Full military knowledge, including the classified stuff, and military records.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Take away the records and you got yourself a deal, I think.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Take away the records and you got yourself a deal, I think.

I'm not losing the military records, Dibs.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I'm not losing the military records, Dibs.
Then loose the full military knowledge.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Then loose the full military knowledge.

Also not happening.
How about we limit the political knowledge? He wouldn't know anything that a country would tell another country, but he would have an idea of who's important, the relationships between countries, etc.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Also not happening.
How about we limit the political knowledge? He wouldn't know anything that a country would tell another country, but he would have an idea of who's important, the relationships between countries, etc.
No.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Dibs, give her what she wants.

He wouldn't know anything that a country would tell another country, but he would have an idea of who's important, the relationships between countries, etc.

In other words, he knows what an average citizen knows.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

No.

How about this...current political knowledge, current military knowledge, lose the military records, take the political records. But the political records must contain personnel and historical files from the military.


In other words, he knows what an average citizen knows.

Well, he would know a little bit more. Personal details about the important people, such as "the duke likes to gamble a lot" or something of that kind.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

How about this...current political knowledge, current military knowledge, lose the military records, take the political records.
Yes.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Yes.

And the other stipulations?
But the political records must contain personnel and historical files from the military.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No.

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