ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

And we were waiting for that to happen.....

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

The goat has already been gotten, but I thought you guys wanted to suggest a different plan.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I suggested Rem suggest poisoning the goat, too.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

In game or out of game.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Okay, so you guys are just going to go with that plan. If yes then you have some free time till the plan comes to fruition.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Yes, but we'll have to hide it from the lawful stupid Angel.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I guess that works, since they had a couple people gone ready to do it.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

So, what now?

Also, Angel casts a cure on Mord, Neri and Drake. Rem can die for all she cares (sorry Hyper).

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

It's fine, you're playing it in character.
"I am sorry," Rem says to Angel. "About before, I mean."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Actually Drake was infected.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

A: "Thank you..."
She still seems fairly pissed and is obviously holding very many feelings back.

Actually Drake was infected.

And is now healed by her grace.

Actually Drake was infected.

you know who she would really like? Hyper. Could you please?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No Hyperion.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

What, Dibs? Why not?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

What, Dibs? Why not?
Well it sounded like you did not want him to come back.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I kind of like both Rem and Hyperion. I wonder, Dibs, if I could switch them out every once in a while? Since everyone(but mostly DB) has been clamoring for Hyperion to return...

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