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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Well, it still doesn't address Mord's depression, but it handles everything else. I would prefer hyper, but the Tattoo guy will work.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Mord is depressed?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Yes, incredibly so. He represses it quite well, though. Only Neri knows of it.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Mord is depressed?
He is always depressed, most of the party is emo.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

So can we introduce the monk now?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

After this mission.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

He is always depressed, most of the party is emo.


Lies. Ereliel is more of an Orc-rageoholic than 'depressed'; other than his unnegotiable hate, he's probably the most stable one here..
Neri's quite complacent and temperate as well.

FlagWell, it still doesn't address Mord's depression


Refresh my memory on this topic via email.....
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Lies. Ereliel is more of an Orc-rageoholic than 'depressed'; other than his unnegotiable hate, he's probably the most stable one here..

Well, until Das Monk comes, you're probably right. Rem has serious inner conflict, and Hyperion has the biggest guilt trip ever.
Anyway, can we move on now? Is anyone here?
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

--------------------Basic Information----------------------
Name: Brother Hylas Everwatch.
Player: Hypermnestra.
Age: 24.
Gender: Male.
Race: Human.
Class: Monk/Tattooed Monk.
Level: Monk[4]/Tattooed Monk[8].
Level Equivalency: 12.
Alignment: Lawful Good.
Deity: Helm.
Languages: Common, Elf, Undercommon.
------Attributes----------
Str: 16[+3]
Dex: 18[+4]
Con: 16[+3]
Int: 14[+2]
Wis: 20[+5]
Cha: 10[+0]
Fort Save: +14
Ref Save: +15
Will Save: +16
Other: +2 to saving throws against Enchantment due to Still Mind.
Hit Points: 96/96
Base Attack Bonus: +9
Attack Bonus: +12
Damage Bonus: +3
Unarmed Damage: 2d8.
AC: 25.
------------------Equipment-------------------------------
Armor/Clothing: Monk's Outfit, Monk's Belt, Bracers of Armor +3.
Off Hand: Empty.
Primary Hand: Empty.
Unequipped: None.
Miscellaneous: Rope[silk, 200 ft], Bullseye Lantern.
Transportation: Light Warhorse[w/military saddle].
GP: 80.
-------Feats/Spells/Abilities/Etc.------------
Feats: Stunning Fist, Deflect Arrows, Combat Reflexes, Improved Unarmed Strike, Improved Grapple, Snatch Arrows, Dodge, Mobility.
Class Feats: Flurry of Blows, Unarmed Strike, Evasion, Fast Movement, Still Mind, Ki Strike[Magic], Slow Fall[20 ft], Monk Abilities.
Tattoos: Crane[Immune to nonmagical disease, poison, cannot age magically or nonmagically], Ocean[Does not need to eat, drink, or sleep], Arrowroot[Can cure 40 points of damage per day, only usable on others, can be divided], Monkey[+4 on Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Open Lock, Sleight of Hand, and Tumble].
Skills: Balance[9+4+4], Climb[9+4+4], Escape Artist[9+4+4], Hide[9+4+4], Jump[9+4+4], Knowledge[Religion, 9+2], Listen[9+5], Move Silently[9+4+4], Open Lock[+4], Sense Motive[9+5], Sleight of Hand[+4], Spot[6+5] Swim[9+4], Tumble[9+4+4].
Spells: None.

This is the monk character, by the way. So you won't have to dig to find it.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I am here. If you think now is a good time to do the thing with Rem and Angel...

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I am here. If you think now is a good time to do the thing with Rem and Angel...

What thing?
Oh right, the part where he accidentally takes the wrong flask and goes all loopy? Sure.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Since this part is started by Rem..... start it...

[quote]
[quote][quote][quote][quote][quote][quote][quote][quote]
[quote][quote][quote][quote]WHAT THE **** IS IN THE ****ING BACKGROUND!?!?!?!?
[/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote]
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

WHAT THE **** IS IN THE ****ING BACKGROUND!?!?!?!?

Uhh...what?

Since this part is started by Rem..... start it...

He takes a drink from his flask and sits around. A few minutes later, he just lays down on the ground, staring into the sky.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Angel wouldn't really approach Rem in this situation. Also, is this the same day as the sheep or the day after? VERY important.

Uhh...what?

Unblock your ads.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Unblock your ads.

I don't have Adblock, I just zoom in until all I see is the page.
Also...elephants, giraffes, etc?

Angel wouldn't really approach Rem in this situation. Also, is this the same day as the sheep or the day after? VERY important.

Same day as Adam's death.
After a while, he stands up and walks over to Angel.
"Hello," he says, in a bright, chipper voice. He smiles broadly. "My name is Remiel! What's yours?"
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