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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No it would not.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

All right, well, what will we get if we explore the mage tomb?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

All right, well, what will we get if we explore the mage tomb?
Whatever you find.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Okay, let's do it.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Sure.......

What the **** was with AG a minute ago?
Up down up down up down up down up down up down up down

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

What the **** was with AG a minute ago?

No idea. It craps out every once in a while.

All right, so we're going to the mage tomb?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Then lets kick in the door.
Dun'know.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

DIBS!!! WE ARE GOING!!!!!

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Sorry I was getting a taco and checking out my new anime. M:"Now we discuss how we divide up the treasure."

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"Each party gets half, then it's split equally between each member. Drake only counts as half a person."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"Each party gets half, then it's split equally between each member. Drake only counts as half a person."
D:"Fine, then mated couples count as one only." V:"And we keep what we kill."
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"How will we determine who kills what?"

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

V:"First come first serve."

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"Unfair. All loot goes into the party treasury, no matter who dealt the lethal strike or the first strike or whatever. Everything in the party treasury is split evenly between the two groups, then further subdivided by person, again evenly."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

M:"Well there are supposed to be many chamber, perhaps we simply split up at a certain point, and what you find is what you keep."

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