ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

They are his tendrils of corruption.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

They are his tendrils of corruption.

Oh, I see.
I'm gonna go, should be back in 10-20 minutes.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You do know I was just naming a magic card I like. Right?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I'm back.
I'm leaving at 1800 AG time, should be back at 1900.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Wowzers.......

gonna active free DLC I forgot I had, an d I'll be back.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Name: Adam
Player: Dragon
Age: 17
Sex: M
Race: Human
Class: Fighter
Level: 8
Alignment: Lawful Good
Appearance: 6â4â, broad shouldered, shaggy black hair, clean shaven.

Hit Points: 90

Str: 20
Dex: 14
Con: 18
Int: 13
Wis: 14
Cha: 15

BAB: +8/+3
Attack (Melee): +13/+8
Attack (Ranged): +10/+5
AC: 17

Fort: +10
Ref: +4
Will: +4

Feats: Improved Trip, Knock Down, Combat Expertise, Superior Expertise, Reckless Offense, Combat Reflexes, Hold the Line, Power Attack

Skills: Intimidate 11, Sense Motive 5.5, Climb 11, Jump 11

Weapons: +1 Keen Falchion (2d4, 15-20 crit range), Warhammer (1d8, x3 crit), Kukri (1d4, 18-20 crit), Heavy Crossbow (1d10, 19-20 crit)

Languages: Common, Celestial

Equipment: Breastplate, +1 Keen Falchion, Warhammer, Kukri, Heavy Crossbow
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Can Rem be the one to get Adam resurrected and bring him back? It'll be the last thing he does before he leaves, I promise.

That sheet doesn't look too bad. What say you, Dibs?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I guess that works. So you gots 2 18s huh.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

So you gots 2 18s huh.

Yeah. I thought I rolled well when I made Arasys.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You actually ninja'd me Hyper, and no Rem shall not Bring him back, just about anybody in the party right now would do it though. I was actually gonna use both resurrection as a drain to get rid of a couple thousand from Gis and Drake. They do feel a bit responsible.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

no Rem shall not Bring him back

Why not?

I was actually gonna use both resurrection as a drain to get rid of a couple thousand from Gis and Drake

It only costs about 700 per resurrection, or 1,000 if you add the costs for material and the priest and whatnot.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Why not?
I am a bit of a stickler sometimes.
It only costs about 700 per resurrection, or 1,000 if you add the costs for material and the priest and whatnot.
Yeah and counting donations that they will make, they will spend about 2500 GPs here.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I am a bit of a stickler sometimes.

What does that have to do with anything?

Yeah and counting donations that they will make, they will spend about 2500 GPs here.

That's still just a pittance.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

What does that have to do with anything?
I want him to do nada after his first death.
That's still just a pittance.
Well it'll knock them down to under 20k.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I want him to do nada after his first death.

Come on, Dibs, please? Just this one last thing, then he leaves. I promise.
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