ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

What armor are you talking about? the FP?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No I'm just rambling now.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You know if you didn't get the buckler, you could have gotten the armor.

If you mean cost wise, Mord will help pay.
If you mean because of some bull****.....
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Hm.

Just to make sure, a Buckler can be worn without penalty while using a Bow, right?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I am fairly sure you are correct.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Could I get some Studded Leather Armor(masterwork of course) with Moderate Fortification? That would cost about 10,000 gp.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

What does Moderate Fortification do. And Armor of any kind costs a monk his Wisdom and I think Dex bonus.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

What does Moderate Fortification do. And Armor of any kind costs a monk his Wisdom and I think Dex bonus.

Oh sorry, I forgot about that. Nevermind.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Outstanding.

Well Neri seems very happy.


Also since I messed up my non-class Feats I'm taking Greater Manyshot and Improved PRecise Shot

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Can I have an Iridescent Ioun Stone?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You can for 23k.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

VE: "Back and better than ever, baby!"
A: "What did he say?"
Mord repeats in Common.

Well Neri seems very happy.

And Mord even more so.

Noobs, your game?
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

You can for 23k.

Why? That's 5,000 more than the actual cost. Why is it so much more expensive?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

It's not exactly a common item to come by.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

It's not exactly a common item to come by.

Come on Dibs, that's like a 30% increase in price.
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