ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

4275.
4180.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

4180.

4265
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

4190 and two buckets, not a cent more.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

4190 and two buckets, not a cent more.

Lose the buckets, make it 4250.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Lose the buckets, make it 4250.
Nope he is staying firm at 4190.
Do you even know what kind of coin he is planning on paying you with.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Nope he is staying firm at 4190.

4200, final offer.

Do you even know what kind of coin he is planning on paying you with.

PLATINUM
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

PLATINUM
You are correct sir, possibly.
4200, final offer.
4175.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

4175.

That's lower than it was, Dibs.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

That's lower than it was, Dibs.
I know it is.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I know it is.

You can't do that, especially if you are playing a representative to the Church of Pelor.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You can't do that, especially if you are playing a representative to the Church of Pelor.
Well I have been rolling fairly decent for you guys, until now. The old guy thinks it is taking to long so he is reducing the price.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

The old guy thinks it is taking to long so he is reducing the price.

PELOR!!!!!!!!!!
DO YOU NOT UNDERSTAND THAT!?!?!?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

PELOR!!!!!!!!!!
DO YOU NOT UNDERSTAND THAT!?!?!?
I do, and the more time you guys spend negotiating the greater the chance of The Blood Kin of Hell's Monkey falling into the wrong hands.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Just give us 4200, it's a fair price and well negotiated.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Just give us 4200, it's a fair price and well negotiated.
Fine, but you no get payed till job is done. Now go and ge your equipment, and tapas.
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