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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Could you move on now since you were 'waiting for Noobs'..?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Could you move on now since you were 'waiting for Noobs'..?
Don't tell me what to do, but yeah lets keep going. What is yall going to do, you have all been told that you must go to (still can't remember it's name) city and meet up with the clergy there to begin your quest. It will be a three month trip. And you have all not to been to your castle since you left.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

We visit the castle before we go(?)

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

We visit the castle before we go(?)
You know to stock up on supplies for three months and drop off what you bought, and the books and all that jazz.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

So, we do that, say hey to the Followers so they know we're still alive and go, right?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

So, we do that, say hey to the Followers so they know we're still alive and go, right?
Sounds about right. Now there are three different paths you can take, A. The mountain path, this may be the longest route but it is the one filled with the least danger.B. You could charter, and or buy a boat and get there by sea, average danger average length. Or C. Yo go the direct path by land it is the shortest of them all but it is undoubtedly the most dangerous.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Btw, what happened to Rem's floor of the castle now that he left?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Btw, what happened to Rem's floor of the castle now that he left?
Somebody, probably the followers cleared it out. It is probably being converted into a joint room, or something.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Since Rem was revived, why not just say he took all his stuff when he left?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Since Rem was revived, why not just say he took all his stuff when he left?
Oh right, I forgot he was revived.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

So have you guys decided which path you are all going to take.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

What difference does the time taken make?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

What difference does the time taken make?
You know, same old stuff. The longer you take the more likely the forces of evil will be on the rise to look for it, but if you get there to soon there is a chance it has not yet begun to show itself so you will have a harder time finding it.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I vote the middle road. What do you guys think?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

What do you mean, different paths? Dibs, didn't we just barely negotiate the price?

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