ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

What happened to Angel opening it?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

--------------------Basic Information----------------------
Name: Brother Hylas Everwatch.
Player: Hypermnestra.
Age: 21[Physical]/174[Actual].
Gender: Male.
Race: Human.
Class: Monk/Tattooed Monk.
Level: Monk[4]/Tattooed Monk[8].
Level Equivalency: 12.
Alignment: Lawful Good.
Deity: Helm.
Languages: Common, Elven, Celestial.
------Attributes----------
Str: 16[+3]
Dex: 18[+4]
Con: 16[+3]
Int: 14[+2]
Wis: 20[+5]
Cha: 10[+0]
Fort Save: +17
Ref Save: +18
Will Save: +19
Other: +2 to saving throws against Enchantment due to Still Mind.
Hit Points: 96/96
Base Attack Bonus: +9
Attack Bonus: +12
Damage Bonus: +3
Unarmed Damage: 1d10.
AC: 24.
------------------Equipment-------------------------------
Armor/Clothing: Monk's Outfit, Monk's Belt, Bracers of Armor +4, Cloak of Resistance +3.
Off Hand: Empty.
Primary Hand: Empty.
Unequipped: None.
Miscellaneous: Rope[silk, 200 ft], Bullseye Lantern.
Transportation: Light Warhorse[w/military saddle].
GP: 20,000.
-------Feats/Spells/Abilities/Etc.------------
Feats: Stunning Fist, Deflect Arrows, Combat Reflexes, Improved Unarmed Strike, Improved Grapple, Snatch Arrows, Dodge, Mobility.
Class Feats: Flurry of Blows, Unarmed Strike, Evasion, Fast Movement, Still Mind, Ki Strike[Magic], Slow Fall[20 ft], Monk Abilities.
Tattoos: Crane[Immune to nonmagical disease, poison, cannot age magically or nonmagically], Ocean[Does not need to eat, drink, or sleep], Arrowroot[Can cure 40 points of damage per day, only usable on others, can be divided], Monkey[+4 on Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Open Lock, Sleight of Hand, and Tumble].
Skills: Balance[9+4+4], Climb[9+4+4], Escape Artist[9+4+4], Hide[9+4+4], Jump[9+4+4], Knowledge[Religion, 9+2], Listen[9+5], Move Silently[9+4+4], Open Lock[+4], Sense Motive[9+5], Sleight of Hand[+4], Spot[6+5] Swim[9+4], Tumble[9+4+4].
Spells: None.

What happened to Angel opening it?

The monk stopped her.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Nothing happens to him.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

He tries to open the chest.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

He tries to open the chest.
He tries with all his might, but the darn thing just won't budge.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Ereliel goes to steer the ship.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Angel tries opening it.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Angel tries opening it.
It opens up.
Ereliel goes to steer the ship.
Does he have profession sailing.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Does he have profession sailing.


As in to make sure they're not going into a giant rock or an island.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Angel seems very happy and she looks in it.

I'll be leaving in a few minutes, maybe.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Angel seems very happy and she looks in it.
Aye there be a map, and an odd necklace.
I'll be leaving in a few minutes, maybe.
Kay kay, my internet would probably crap out soon anyways.
As in to make sure they're not going into a giant rock or an island.
Kay kay.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

She examines them both, then hands the map to Neri.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

She examines them both, then hands the map to Neri.
The map seems to lead to the bottom of the sea. The necklace is just a funny looking, demonic red glowing necklace.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Detect Evil and Good on the necklace.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

The map seems to lead to the bottom of the sea.


Davy Jones' Locker?

Examine the map with mah Knowledge skill.
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