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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Fine get rid of the fire healing, and ageless, and the breath.

That is a terrible deal. You are screwing her over on that.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Fine get rid of the fire healing, and ageless, and the breath

I'll trade the immunity to magic. I think I ninja'd you with my first offer.
And what DB said, that's a bad deal.

Go ahead Golurk and make him look like a stone giant.

Thanks.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Thanks.
Even though I think an Iron giant looks cooler, and I liked the movie.
I'll trade the immunity to magic. I think I ninja'd you with my first offer.
And what DB said, that's a bad deal.
Trade the immunity and the fire healing.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Trade the immunity and the fire healing.

I'll trade the immunity and the breath weapon.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I'll trade the immunity and the breath weapon.


Immunity to all forms of magic, wouldn't a single Disintegrate spell be your end without it?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I'll trade the immunity and the breath weapon.
Kay kay, another main reason was, your essentially a hunk of metal right. Are you alright with being on the island, and having a mouth laser.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Immunity to all forms of magic, wouldn't a single Disintegrate spell be your end without it?

Not so.

--------------------Basic Information----------------------
Name: Emet.
Player: Hypermnestra.
Age: 2,017.
Gender: Male(sort of).
Race: Iron Golem(appearance of a Stone Golem).
Class: Fighter/Golem.
Level: 3[Fighter], 9[Golem].
Alignment: Neutral.
Deity: None.
Languages: Common, Terran, Dwarven.
HD: 9.
------Attributes----------
Str: 44[+17]
Dex: 9[-1].
Con: N/A.
Int: 14[+2]
Wis: 18[+4]
Cha: 10[+/-0]
Fort Save: +8
Ref Save: +3
Will Save: +8
Hit Points: 130/130.
Base Attack Bonus: +12/+7/+2.
Attack Bonus: +32
Damage Bonus: +19
AC: 40.
------------------Equipment-------------------------------
Armor/Clothing: Full Plate +2, Belt of Giant Strength +6, Gauntlets of Ogre Power +2.
Weapon: Falchion +2[2d4, 16-20 x2 Crit].
Unequipped: None.
Adventurer's Kit: Whetstone, Bedroll, Tent, Bullseye Lantern, Flint/Steel, Backpack, Trail Rations[1 month], Waterskin[10].
Transportation: None.
GP: 1,000.
-------Feats/Spells/Abilities/Etc.------------
Feats: Power Attack, Cleave, Great Cleave, Improved Critical[Falchion], Weapon Focus[Falchion], Overwhelming Critical, Devastating Critical[DC 33].
Racial Feats: A magical attack that deals electricity damage slows an iron golem (as the slow spell) for 3 rounds, with no saving throw.A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, an iron golem hit by a fireball gains back 6 hit points if the damage total is 18 points. An iron golem gets no saving throw against fire effects. An iron golem is affected normally by rust attacks, such as that of a rust monster or a rusting grasp spell. Low-light vision.Darkvision out to 60 feet.Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature'sdescription for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.Since it was never alive, a construct cannot be raised or resurrected.Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size, as shown on the table.Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.Proficient with no armor. Constructs do not eat, sleep, or breathe.
Skills: Listen[16], Spot[16], Sense Motive[16], Knowledge[Local, 14], Knowledge[Geography, 14].
Spells: None

Kay kay, another main reason was, your essentially a hunk of metal right. Are you alright with being on the island, and having a mouth laser.

Okay, there's my character.
No mouth laser, but I'm okay with meeting them on the island. I think that he would sink the ship if he were on it.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Okay, there's my character.
No mouth laser, but I'm okay with meeting them on the island. I think that he would sink the ship if he were on it.
Okay how bout the ability to fly. Yeah he really shouldn't even have money or anything at all. Hey so what was I gonna say. Oh yeah, you freaking made him neutral.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Okay how bout the ability to fly.

You're joking. xP


Yeah he really shouldn't even have money or anything at all.

You forget that he was a fighter before being transferred to a golem, so he would have money from that.

Hey so what was I gonna say. Oh yeah, you freaking made him neutral.

Eh, well. I could make him Neutral or Chaotic Good if that's better.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You're joking. xP
No I am not, I am trying to recreate that pokemon. And in pokemon a 9 foot 700pound rock can fly.
You forget that he was a fighter before being transferred to a golem, so he would have money from that.
Yeah the money of a 3rd level fighter.
Eh, well. I could make him Neutral or Chaotic Good if that's better.
CN.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

CN.

Not that.

No I am not, I am trying to recreate that pokemon. And in pokemon a 9 foot 700pound rock can fly.

Not interested in turning my character into a pokemon.

Yeah the money of a 3rd level fighter.

But he is level 12. The backstory shouldn't have much to do with his money.

So, can we continue now? We have a supertank waiting at the island.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Not that.
No.
Not interested in turning my character into a pokemon.
I know, I'm just saying, that is some BS. A 700 pound rock can fly, but not something with wings.
But he is level 12. The backstory shouldn't have much to do with his money.
It would, since the golem aint got ****, but the low level Fighter do.
So, can we continue now? We have a supertank waiting at the island.
Yes we can, if everyone is here. Oh and FYI they might attack you.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Oh and FYI they might attack you.

I'm fine with that, as long as that attacking-ness isn't permanent.

I know, I'm just saying, that is some BS. A 700 pound rock can fly, but not something with wings.

Lol.

So then he's chaotic good.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

So then he's chaotic good.
No.
I'm fine with that, as long as that attacking-ness isn't permanent.[/quote Maybe.[quote]Lol.
I know right. And you want to know what one of the things that irritates me most about it.
Ooh ooh, name your golem Cpt. Falcon and have him punch stuff.
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