Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.
ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below) Level:1 Level Equivalency:2(for level adjustment +1 characters) Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)
Attribute Bonusessee below) all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)
Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below) Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below) Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below) Armor Class(AC):10+Dex Bonus+Armor+Misc(see below) Featssee below) Skillssee below) Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)
I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).
Rules not Used: -There is no Armor Class Penalty. -There is no Encumberence, but please be realistic(no portable rams). -There will not be any Racial Bonuses to anything other than starting attributes. -To Simplify the Arcane Check Penalty, Wizards cannot wear armor period. -all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.
"FOR QUICK-PLAY CHARACTERS!" Feats- Your feat(s) will be: (Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str) (Rouge)Stealthy(+2 Hide/Move Silently) (Cleric)Improved Turning(+4 to Turn Result) (Wizard)Spell Focus: Evocation (Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)
Skills- Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are: (Fighter) Intimidate, Heal (Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket, (Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal (Wizard)Spellcraft,Knowledge(Arcana)
Equipment- your starting equipment equipment is: (Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints) (Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5), (Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1) (Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6) (Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)
Attribute bonus is equal to +1 for every 2 points above 10. After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC) If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.
Mord and Neri are tied at 5'6" (seriously, we didn't plan that, it just happened randomly.......), ere is a bit shorter I believe, Angel is 5'9", I guess it's Drake.
Oh nvm. I was ninja'd and I forgot he is an elf. Hyperion was pretty tall, I think he used to be the tallest at 6'2. Remiel was like 5'8, he was quite short.
Dammit, so Drake is tallest. Well now with Alphonse here, he might not get targeted as often.
So what happens now?
So what are you guys going to do, you know the map leads tot he sea, but you git the other job to finish, and if you fail the other job it's going to be a mini-apocalypse.
Hyperion was pretty tall, I think he used to be the tallest at 6'2.
Same as me... I took a "What D&D Class Are You?" quiz and came up like 90% Paladin, despite being Atheist....... I'm just that moral a person..... and I tend to rant about nothing..... I do believe that is called rambling..... I'm a Ramblin' Man..... I was a young troubadour, when I rode in on my horse, and I'll be an old troubadour, when I move on........... Wait, I barely even registered as a Bard, why did I say that.......*BOOM!!!!!*
Well what the hell are you guys gonna do, I told you your options on the other page, figure out how to explore this place, or move on.
We drop the Golemrilla to the bottom to get a look at it, and attach the anchor to it. When he tugs at the chain(should be able to tell on the ship, considering its strength) they pull it back up.
Drake and Gis arrive in a drunken stupor.
Malachi looks up, and keeps reading. But he keeps one eye on them.
Dibs, I am not party leader (Neri is, Noobs is gone, I am Neri's second controller, so technically I am, but I digress), so what I say is not absolute.
Malachi looks up, and keeps reading. But he keeps one eye on them.
They both do what you would expect.
We drop the Golemrilla to the bottom to get a look at it, and attach the anchor to it. When he tugs at the chain(should be able to tell on the ship, considering its strength) they pull it back up.