Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.
ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below) Level:1 Level Equivalency:2(for level adjustment +1 characters) Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)
Attribute Bonusessee below) all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)
Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below) Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below) Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below) Armor Class(AC):10+Dex Bonus+Armor+Misc(see below) Featssee below) Skillssee below) Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)
I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).
Rules not Used: -There is no Armor Class Penalty. -There is no Encumberence, but please be realistic(no portable rams). -There will not be any Racial Bonuses to anything other than starting attributes. -To Simplify the Arcane Check Penalty, Wizards cannot wear armor period. -all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.
"FOR QUICK-PLAY CHARACTERS!" Feats- Your feat(s) will be: (Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str) (Rouge)Stealthy(+2 Hide/Move Silently) (Cleric)Improved Turning(+4 to Turn Result) (Wizard)Spell Focus: Evocation (Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)
Skills- Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are: (Fighter) Intimidate, Heal (Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket, (Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal (Wizard)Spellcraft,Knowledge(Arcana)
Equipment- your starting equipment equipment is: (Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints) (Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5), (Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1) (Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6) (Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)
Attribute bonus is equal to +1 for every 2 points above 10. After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC) If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.
Just a basic summary of what the class is for, and do they have to be evil?
That might be a bad idea.
You saw what happened with Fel, a bard wouldn't turn out well. Unless of course you are talking about one of the "tortured artist" types a la Van Gogh and Hemingway?
They are evil basterds.
Not necessarily. Look at the Mossad assassins for example; they're assassins, but assassins who take out terrorist leaders and Nazis. Is that so bad?
You saw what happened with Fel, a bard wouldn't turn out well. Unless of course you are talking about one of the "tortured artist" types a la Van Gogh and Hemingway?
Our emo quota has been met.
Not necessarily. Look at the Mossad assassins for example; they're assassins, but assassins who take out terrorist leaders and Nazis. Is that so bad?
Murder is murder.
Just a basic summary of what the class is for, and do they have to be evil?
It's not so much murder as it is execution. Are you against capital punishment, too?
Our emo quota has been met.
Lol. Darn, and just as ideas were beginning to form in my head of an amazing human pianist and composer with a severe cough(probably due to his severe addiction to cigars) and deep, dark, depressing thoughts.
It's not so much murder as it is execution. Are you against capital punishment, too?
Yes I am, while at the same time no.
Lol. Darn, and just as ideas were beginning to form in my head of an amazing human pianist and composer with a severe cough(probably due to his severe addiction to cigars) and deep, dark, depressing thoughts.
Lol, the guy isn't French and it was just an idea.
Still no french guys, or guys that remind me of french guys. In the broken hearts and shattered dreams of the tragically wronged, seeds of vengeance take root. Avenging executioners are victims pushed past the limits of endurance who hunt sentient creatures out of a need for justice. Relentless and inventive, these stalkers wield psychology as deftly as their weapons. The fear they inspire can be even more deadly then their rusted blades. Becomi ng an Avenging Executi oner Hatred so intense as to be obsession inspires an avenging executioner to take up his bloody path. Rangers who have suffered mind-shattering tragedies might be compelled to choose fellow humanoids as their favored enemies. Rogues who turn to the path of vengeance use their lethal precision to dreadful effect. Druids who have seen their lands despoiled and sorcerers or wizards who have been victims of witch hunts might turn their spells toward revenge. Any individual so driven can excel as an avenging executioner, regardless of class. Entry Requirements Alignment: Any nongood. Base Attack Bonus: +5. Skills: Hide 4 ranks, Intimidate 6 ranks, Move Silently 4 ranks. Special: Must have been tragically wronged in some manner.