Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.
ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below) Level:1 Level Equivalency:2(for level adjustment +1 characters) Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)
Attribute Bonusessee below) all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)
Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below) Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below) Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below) Armor Class(AC):10+Dex Bonus+Armor+Misc(see below) Featssee below) Skillssee below) Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)
I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).
Rules not Used: -There is no Armor Class Penalty. -There is no Encumberence, but please be realistic(no portable rams). -There will not be any Racial Bonuses to anything other than starting attributes. -To Simplify the Arcane Check Penalty, Wizards cannot wear armor period. -all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.
"FOR QUICK-PLAY CHARACTERS!" Feats- Your feat(s) will be: (Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str) (Rouge)Stealthy(+2 Hide/Move Silently) (Cleric)Improved Turning(+4 to Turn Result) (Wizard)Spell Focus: Evocation (Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)
Skills- Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are: (Fighter) Intimidate, Heal (Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket, (Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal (Wizard)Spellcraft,Knowledge(Arcana)
Equipment- your starting equipment equipment is: (Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints) (Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5), (Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1) (Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6) (Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)
Attribute bonus is equal to +1 for every 2 points above 10. After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC) If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.
Well, it seems as though I'm not going to be able to do anything. I'm gone for tonight. Head to the apothecary to get those bites checked for lycanthropy.
(Turn 3)(sound of dice rolling) The Werewolf attacks Luthien, and claws him for 5 damage. Hyperion strikes, and BARELY manages to finish off the Werewolf.
Victory, the party is awarded 1,200 XP (including the Barbarian, it's only fair) After that, you explore this lair and in the far corner you find what appears to be a Drow(beholderslayer) tied up in the corner, unconcious. The Drow does not appear to have been bitten, but does appear to have been hit on the head with a blunt object, perhaps a rock. There is a strong smell of seasonings in the air, indicating that this Drow was probably going to be cooked for dinner. It appears that you interrupted the Werewolf's dinner, thus saving this poor creature, VERY WELL DONE! (whenever you finish your character beholderslayer, go ahead and post, but feel free to "role-play" what your character is going to do. btw we could use either a strong healer, or a less-martial class. We have a Barbarian, a Paladin, a Rogue(maybe), a Ranger, and a Wizard).(looks at book) The rogue's only hope to escape Lycanthropy is for someone (probably the Ranger) to find some Belladona and force him to ingest it within the day, otherwise DBLACKSTAR's character will either become a werecreature(depends on ailignment, for some reason :\\)or you are going to have to kill him and he will have to make a new character. What do you want to do now?
(sound of dice rolling) So the Ranger goes out and looks for Belladona, but after searching for hours upon hours, finds NONE! The Paladin successfully restrains the rogue.
(sound of dice rolling) You DO know where Belladonna is commonly found, but you just can't find any. It looks like the rogue managed to break free of the Paladin and in a blind rage of fury, attacks and unfortunately CRITICALLY HITS the Wizard, killing him by taking out his vital organs in a single slash. the rogue collapses from blood loss and is unfortunately kind of screwed. (Sorry, but that's how the dice roll) I'm afraid DBLACKSTAR and ThorRatFox are going to need to make new characters (I would recommened level adjustment +1 races to balance out the level 2 party. Again, sorry about your characters).