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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Neither really pull me in.

Do you have any suggestions?

I'm weary of alliances, because the last 'alliance' caused a big ole' argument and other problems (Thor's character, Drake and Rem with that mercenario stuff)

I agree, alliances aren't the best. Mord/Neri, Drake/Rem, etc. none of is good for the party.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Do you have any suggestions?


Nope, you haven't even given any background or other stuff to work on.

I agree, alliances aren't the best. Mord/Neri, Drake/Rem, etc. none of is good for the party.


The aforementioned alliance compromised the party's original alignment and caused a number of other problems; I never said I was against alliances, just that I half-fear it will produce similar results to theDrake/Rem/Thor one.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I agree, alliances aren't the best. Mord/Neri, Drake/Rem, etc. none of is good for the party.
It's not really an alliance. And Drake did not leave of his own accord.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Nope, you haven't even given any background or other stuff to work on.

I'm sorta still working on it myself. But what kind of stuff would be helpful? If you ask for specific things, that might be easier for me to get for ya.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Affiliations, personality and what type of a charwacter he is (elaborate on 'Thug'

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Affiliations, personality and what type of a charwacter he is (elaborate on 'Thug'

*sigh* One thing at a time.
Thug: Like I've said, black ops. A soldier, but a sneaky-*** one.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Thug: Like I've said, black ops. A soldier, but a sneaky-*** one.
That's not a thug......
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Would he have unknowingly worked with Ninjas before?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

That's not a thug......

I wanted a sneaky fighter class, and the thug fit the bill. The name doesn't make any difference.

Would he have unknowingly worked with Ninjas before?

Define ninjas, and I very much doubt he would have worked with anyone unknowingly.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Define ninjas, and I very much doubt he would have worked with anyone unknowingly.


Worked with very sneaky, acrobatic people perhaps hired for their definitiive skills, while not being aware that they are actually Ninjas.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Worked with very sneaky, acrobatic people perhaps hired for their definitiive skills,

That's definitely happened multiple times.

while not being aware that they are actually Ninjas.

Not possible, he's not an idiot.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Not possible, he's not an idiot.
Well as long as there not in ninja garb or use ninja weapons or ninja skills.
That's definitely happened multiple times.
No doubt, I think we all has. How is that any different from what I was saying.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Not possible, he's not an idiot.


Most people know very little of Ninjas, and the Ninja(s) would change their attire appropiately for mercenary jobs.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Most people know very little of Ninjas, and the Ninja(s) would change their attire appropiately for mercenary jobs.
Well as long as there not in ninja garb or use ninja weapons or ninja skills.

Still no.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Still no.


Could be mistaken for very skilled Assassins or talented acrobats....
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