ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,679 posts
Peasant

Fair enough.

Is anybody continuing n my game?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well, we stopped for some reason, oh yeah Cause Noobs was *****ing bout the cold.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Can we just table this discussion until later?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Discussion tabled.

So where was Mord at before?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Noobs what about me, why do yall always ignore me.

Dragonblaze052
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Dragonblaze052
26,679 posts
Peasant

Mord tells Angel to fly up and asks what she can see.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

DBS, DB is really far behind in the time rift compared to you and Hyper.

Forest, plains farther to the north and west, mountains to the south, lovely sunset and an ocean if she flys high enough.

Dragonblaze052
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Dragonblaze052
26,679 posts
Peasant

But does she see any Orcs or any people at all?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

DBS, DB is really far behind in the time rift compared to you and Hyper.
Really, wait what?
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Really, wait what?


Just wait you n00b, Hyper is too.

FlagBut does she see any Orcs or any people at all?


Tiny forms on the road to the west, with more still forms (obviously where the battle was)
Dragonblaze052
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Dragonblaze052
26,679 posts
Peasant

She relays the information to everybody.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Name: Cormac Cordrimmond.
Player: Hypermnestra.
Age: 25.
Gender: Male.
Race: Human.
Class: Thug 8/Variant Rogue 4.
Level: 12.
Alignment: Neutral Good.
Deity: Tempus.
Languages: Common, Draconic, Dwarven, Elven, Giant, Halfling, Undercommon.
------Attributes----------
Str: 17(+3)
Dex: 18(+4)
Con: 16(+3)
Int: 15(+2)
Wis: 15(+2)
Cha: 14(+2)
Fort Save: +13
Ref Save: +13
Will Save: +8
Hit Points: 120/120.
Attack Bonus: +16/+8
Base Attack Bonus: +11/+3
Damage: 1d8+1d6+5
AC: 23.
-----------Equipment--------------
Clothing: Glamered Breastplate +2 w/Armor Spikes&Locked Gauntlet, Cloak of Resistance +3, Ring of Sustenance.
Off Hand: Darkwood Shield.
Primary Hand: Shock Longsword +2.
Miscellaneous: Silk Rope(200 ft), Restorative Ointment(3 jars, 15/15 uses), Immovable Rods(2).
Transportation: Light Warhorse.
GP: 2,000.
------------Abilities---------------------
Feats: Dodge, Endurance, Combat Expertise, Combat Reflexes, Improved Disarm, Improved Grapple, Improved Unarmed Strike, Stunning Fist.
Class Abilities: Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge.
Skills: Bluff(1), Climb(10), Disable Device(10), Hide(10), Intimidate(10), Local Knowledge(10), Move Silently(10), Jump(10), Open Lock(10), Ride(10), Speak Language(6), Swim(10), Tumble(10), Use Rope(1).


Hey Noob, is this OK? I changed it a little bit, went with a Variant Rogue class so that I could have a broader skill selection.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Ugh, I hate just sitting around waiting...discussion untabled so I actually have something to do?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"Go north." A ranger says.

Hyper that's fine, now send it to me.,

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yo, Dragon's game and if your interested my game.

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