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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Holladay15
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Holladay15
3,671 posts
Nomad

what feat would you suggest im looking at nimble fingers, investigator and two-weapon fighting

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I would do Two-Weapon fighting.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

PHysical description of a HAdozee and an Air Genasi

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Hey Noobs why do you need to know this.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Hadozee is Orangutan+Flying Squirrel

Air Genasi is Human with pale blue skin, wavy hair and all that. Think Tiefling/Aasimar, but from an Air Elemental/Genie.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

A race of simianlike humanoids, hadozee are often referred
to as âwinged deck apes.â Itâs easy to see where
they would come by such a moniker: they are covered
in light brown fur, with a slightly stooped posture, a
shaggy mane, and a fanged muzzle. And they have flaps
of skin that hang beneath their arms that enable gliding,
if not true flight. Because theyâre also good climbers
and balancers, hadozee are particularly suited for life
aboard a ship sailing the seas of adventure.
Hadozee stand at about 5â"1/2 to 6 feet tall, though
they always seem slightly shorter due to their natural
stooped posture. They tend to weigh between 200 and
250 pounds, most of that weight being solid muscle.
Their eyes are black and glitter brightly, and their fur
can range in color from a light tawny golden brown
to a deep chocolate. Hadozee do not really need clothing
due to their fur covering, though many who work
aboard ships wear harnesses and belts for their tools
and weapons. Hadozee generally have about the same
lifespan as humans, though they are considered adults
a little earlier.
Most fascinating of all, however, is a hadozeeâs patagial
flapsâ"flaps of skin between legs and arms, similar to
those of a flying squirrel. With these patagia, the hadozee
can launch herself into the air and glide for significant
distances. It is not uncommon for hadozee in the rigging
of ships not to bother climbing down, but simply
throw themselves into the air and glide to another part
of the ship.
HADOZEE RACIAL TRAITS
⢠+2 Dexterity, â"2 Charisma.
⢠Medium: As a Medium creature, a hadozee has no special
bonuses or penalties due to her size.
⢠Hadozee base land speed is 30 feet.
⢠Gliding: Hadozee can use their arm-flaps to glide,
negating damage from a fall of any height and allowing
them to travel 20 feet horizontally for every 5
feet of descent. A hadozee glides at a speed of 40 feet
(average maneuverability).
⢠+4 racial bonus on Balance and Climb checks: Hadozee
are natural climbers and have no fear of narrow pathways.
A hadozee does not lose her Dexterity bonus to
AC while climbing and can climb unimpeded while
holding something in one hand.
⢠Automatic Languages: Common, Hadozee. Bonus
Languages: Aquan, Elven, Halfling.
⢠Favored Class: Rogue.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Hm, I read through the Air Genasi entry on a few sites and i think that would be nice.

Why do I need to know? Elf Ranger seems too..... simplistic. also, some of the Air genasi abilites would work very well with an Assassin, and the personality description wasquite funny and interesting.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You better not be getting rid of Neri.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Hey Dragon refresh my memory what book are Genasi from again.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Hey DBS, would you allow 2 characters for one person?

Holladay15
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Holladay15
3,671 posts
Nomad

ok ill get two-handed fighting

Holladay15
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Holladay15
3,671 posts
Nomad

hey sir noobs maybe you can get a half or or another tiefling for theodude he is very lonely lol jk but, why do you want to make a new character?

shojen123
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shojen123
1,290 posts
Nomad

good night

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Plead your case then I'll tell you but just so you know I am usually against it.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I can only find it in 3.5 as a convertef 4e race.

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