ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Holladay, personality wise?

Holladay15
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Holladay15
3,671 posts
Nomad

I'm going to try and be more pleasant to be around unlike Kiltre but, im NE so we will see. He is going to be proper and very intellegint

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I will be a sadistic, tyrannical *****. If you do anything nice or good, YOU WILL PAY!!! If you disobey, YOU WILL PAY!!! Since I have some of the best stats, YOU WILL PAY!!!

Holladay15
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Holladay15
3,671 posts
Nomad

what was your roll?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Strength 17 (+3)
Dexterity 13 (+1)
Constitution 15 (+2)
Intelligence 15 (+2)
Wisdom 14 (+2)
Charisma 18 (+4)


I'm gone.
Holladay15
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Holladay15
3,671 posts
Nomad

:/ thorrat rerolled for my stats

Str:12
Dex:16
Con:14
Int:14
Wis:18
Cha:10

I think i liked the other stats better

shojen123
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shojen123
1,290 posts
Nomad

Strength:19(plus 4 racial bonus)total 23
Dexterity:14
Constitution:15
Intelligence:14(minus racial penalty) total 12
Wisdom:12(minus racial penalty)total 10
Charisma:15(minus racial penalty)total 13

Holladay15
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Holladay15
3,671 posts
Nomad

do you think i should ask throrat to change back stats to origanal

9
14
17
18
17
12

shojen123
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shojen123
1,290 posts
Nomad

yes very much so

Holladay15
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Holladay15
3,671 posts
Nomad

i dont know why he changed it

sev322
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sev322
463 posts
Nomad

i know you guys are gonna kill me for asking this but an i get back in please?

locoace3
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locoace3
15,053 posts
Nomad

who the hell are you

sev322
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sev322
463 posts
Nomad

been here like 250 pages ago. and don't ask me like that dude your lucky ive been banned for language or id go off on you right now.

sev322
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sev322
463 posts
Nomad

actually more like 400 pages ago so chill out locoace.

locoace3
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locoace3
15,053 posts
Nomad

you sound unnecessarily volatile i suggest staying out

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