ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
shojen123
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shojen123
1,290 posts
Nomad

hidan would just smash me in the face with a hammer if i had magic i might have a slim chance but hand to hand no

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

i will fight you bare handed you said you wanted to fight



"So do you want some new clothes"

shojen123
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shojen123
1,290 posts
Nomad

i still dont think i can beat hidan by myself i will try but just look what you did to the giant

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"Yes please."

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

i take some raggy old earth silk jersey i turn away from neri i cast "make whole" making it good as new and i hand it to her " her is some of the softest clothing you will find"


BTW it give her DR-1 weakness Blunt weapons

shojen123
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shojen123
1,290 posts
Nomad

in our fight do i have access to magic and weapons

locoace3
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locoace3
15,053 posts
Nomad

i am utterly confused who and what are we fighting

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Well you can use a weapon but we have access to our magic

shojen123
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shojen123
1,290 posts
Nomad

what are your spells

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Can't tell you in private since i don't know your spells

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

google images didn't help at all, nor wikipedia as to what a jersey is. Link or something like that, please?

shojen123
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shojen123
1,290 posts
Nomad

i have
1st level
mage armor
color spray
enlarge person
spectral hand
fist of stone

2nd level
bulls strength
edmonds tentacles
bears endurance

3rd level
vampiric touch
fireball

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

It is in races of stone it give you dr 1/Blunt


but it is really soft and good stuff

its like the aztec armor from deadly warrior its basically like that

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Something like this?

"Not to be picky, but I'd prefer an everyday shirt and pants, then maybe a soft robe."

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Here is my spells

0 level
Create Water
Cure Minor
Detect Poison
Mending
Read Magic
Guidance
Resistance
1st Level
Cure Light
Bless
Bane
Shield of Faith
Remove Fear
Inflict Light
2nd level
Cure moderate
remove paralysis
Bull Strength
Hold Person
Make Whole
3rd
Cure Serious
Create Food and Water
Inflict serious
Remove Disease

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