ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"I take that as a yes......."

Hyper, I'm not sure if you are here. Neri went looking for Nny and Mord was with her.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Oh ok.
Remiel starts to look around and see if he can find anything interesting.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Hidan is gonna head to the room with the manticore

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well he finds all sorts of things, he finds rooms of torture, armories, treasure rooms, sparring rooms, training rooms, trophy rooms, bathrooms, and pantries.
"So what brings you two here."

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

He looks for where everybody else has been staying, their rooms.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well you only find one bedroom and a few rooms with hammocks and of course a ballroom with a dancing Manticore.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Well, can I find the bedrooms where everyone else has been staying?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Noobs left?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You search but you don't find any other bedrooms, you do eventually find Nny talking with Neri and Mord.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Stay hidden, don't reveal mah presence. Just watch and listen.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"I know your there," as he says this he flings a dagger at you.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Either Elf, pet or sword notice him?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I forgot how annoying your all-powerful big brother NPCs are.

Catch the knife...Snatch Arrows ftw!

--------------------Basic Information----------------------
Name: Remiel Chassan.
Player: Hypermnestra
Age: 21
Gender: Male.
Description: Shaven head, black eyes, deep tan, tattooed tribal symbols on arms(from shoulder to wrist), lithe, piercings in his ears and chin, 5'10.
Race: Human
Class: Rogue/Fighter/Assassin.
Level: 3 Rogue/3 Fighter/2 Assassin.
Level Equivalency: 8
Alignment: Lawful Neutral.
Deity: None.
Languages: Common, Draconic, Elven, Giant, Goblin, Undercommon.
------Attributes----------
Str: 18[+4]
Dex: 18[+4]
Con: 12[+1]
Int: 16[+3]
Wis: 14[+2]
Cha: 15[+2]
Fort Save: +1
Ref Save: +3
Will Save: +1
Hit Points: 42/42.
Attack Bonus: +12
Damage Bonus: +4
Base Attack Bonus: +8.
Sneak Attack Bonus: +3d6.
AC: 20.
------------------Equipment-------------------------------
Clothing: Chain Shirt[+4].
Off Hand: Heavy Steel Shield[+2].
Primary Hand: ******* Sword[1d10].
Miscellaneous: Sassone Leaf Residue[20/20 uses], Thieves' Tools, Repeating Heavy Crossbow[1d10], Climbers' Kit, Kukri[1d4, concealed], Adventurer's Kit.
GP: 0.
-------Feats/Spells/Abilities/Etc.------------
Feats: Weapon Finesse, Track, Stealthy, Improved Initiative, Run, Exotic Weapon Proficiency, Snatch Arrows.
Class Feats: Sneak Attack[+2d6], Trapfinding, Trap Sense[+1], Evasion, Basic Weapon Proficiency, Martial Weapon Proficiency, Exotic Weapon Proficiency, Sneak Attack[+1d6], Death Attack, Poison Use, Poison Save[+1], Uncanny Dodge, Simple Weapon Proficiency, Martial Weapon Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency, Shield Proficiency.
Skills: Balance[7], Hide[7], Spot[7], Bluff[7], Disguise[7], Climb[7], Escape Artist[7], Jump[7], Forgery[7], Intimidate[7], Listen[7], Move Silently[7], Search[7], Sense Motive[7], Sleight of Hand[7], Survival[7], Swim[7], Tumble[7], Use Rope[7], Ride[7], Speak Language[2].
Spells: None.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah the raven does.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

--------------------Basic Information----------------------
Name: Remiel Chassan.
Player: Hypermnestra
Age: 21
Gender: Male.
Description: Shaven head, black eyes, deep tan, tattooed tribal symbols on arms(from shoulder to wrist), lithe, piercings in his ears and chin, 5'10.
Race: Human
Class: Rogue/Fighter/Assassin.
Level: 3 Rogue/3 Fighter/2 Assassin.
Level Equivalency: 8
Alignment: Lawful Neutral.
Deity: None.
Languages: Common, Draconic, Elven, Giant, Goblin, Undercommon.
------Attributes----------
Str: 18[+4]
Dex: 18[+4]
Con: 12[+1]
Int: 16[+3]
Wis: 14[+2]
Cha: 15[+2]
Fort Save: +1
Ref Save: +3
Will Save: +1
Hit Points: 42/42.
Attack Bonus: +12
Damage Bonus: +4
Base Attack Bonus: +8.
Sneak Attack Bonus: +3d6.
AC: 20.
------------------Equipment-------------------------------
Clothing: Chain Shirt[+4].
Off Hand: Heavy Steel Shield[+2].
Primary Hand: ******* Sword[1d10].
Miscellaneous: Sassone Leaf Residue[20/20 uses], Thieves' Tools, Repeating Heavy Crossbow[1d10], Climbers' Kit, Kukri[1d4, concealed], Adventurer's Kit.
GP: 0.
-------Feats/Spells/Abilities/Etc.------------
Feats: Track, Stealthy, Run, Exotic Weapon Proficiency, Snatch Arrows.
Class Feats: Sneak Attack[+2d6], Trapfinding, Trap Sense[+1], Evasion, Basic Weapon Proficiency, Martial Weapon Proficiency, Exotic Weapon Proficiency, Sneak Attack[+1d6], Death Attack, Poison Use, Poison Save[+1], Uncanny Dodge, Simple Weapon Proficiency, Martial Weapon Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency, Shield Proficiency.
Skills: Balance[7], Hide[7], Spot[7], Bluff[7], Disguise[7], Climb[7], Escape Artist[7], Jump[7], Forgery[7], Intimidate[7], Listen[7], Move Silently[7], Search[7], Sense Motive[7], Sleight of Hand[7], Survival[7], Swim[7], Tumble[7], Use Rope[7], Ride[7], Speak Language[2].
Spells: None.

Sorry, I just realized I had too many feats.

Anyway, so now my presence has been revealed. Even so, it was kind of wicked cool.

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