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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Holladay15
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Holladay15
3,671 posts
Nomad

perhaps a distraction. We can alarm people with a fire or any kind of false alarm and funnel her and the baby into a trap where most likley she will have less gaurds and we will have a chance to get the baby there"

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yes they can, but look up the spell first then decide.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

How high can I jump with 5 ranks of Jump?
Is the church climbable, and does it have a tower/spire on top a rope can go around?

Any upper window panes or poitns of access on the roof, or on the other side of the Church?
Can ghosts climb a rope? xD
AND YOU SIR MISTER HOLLADAY, you need to bluff them that the Ghost will be coming in through the front door and keep them occupied.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Use " at the begining!!!!!

I meant to escape, not to get the baby.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

How high can I jump with 5 ranks of Jump?
10-15 feet
Any upper window panes or poitns of access on the roof, or on the other side of the Church?
Yes a small opening on the roof.
Can ghosts climb a rope?
They can levitate
Holladay15
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Holladay15
3,671 posts
Nomad

If we use this funnel technique wwe wont need one think about it" draw on the ground " as the protecters and the guards and the mother with the child comes running from the obstacles we create and creating obstacles so that the protecters cant get any further by the choke point the woman will be alone"

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"Too risky. I prefer Neri's plan."

Holladay, put quotes at the front of what you say!!!!!!

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"What ever you do just get them out from the church then i will do the rest"

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

My plan:
1. Everybody but Holladay stealthily go around to the back of the Church.
2. Neri jumps and hopefully grabs a ledge or decoration, then xclimbs to the top, carrying lots of knotted rope.
3. Holladay bursts in, out of breath (run in circles or something). He says everyone but him is dead and that the Ghost is coming after him. Try to convince the Town Guard/Militia to go barricade and guard the front door. Neri will secure 2 lines of rope once on top of the Church, lining them up with any windows on that side. (because Alatars are usually in the back of the Church, there are susually big decorative windows there, too.
4. Everybody else climbs up. Hopefully, the mother+baby will mvoe to the back of the chrurch and away from the front door.
5. HOLLADAY KEEP THEM OCCUPIED WITH TERRIFYING TALES OF THE SLAUGHTER.... BReach through the window SWAT-style andrush throgh any remaining crowd.
6.Ghost kills both of them. All the town guard shouldn';t be able to get through the panicked and confused crowd in time

Holladay15
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Holladay15
3,671 posts
Nomad

/" alright, we will go with neri's plan. So, neri and the ghost wait on the roof ready to enter in I get in get people to believe that the ghost will attack from the front door. They will be occupied neri and the ghost jumps in gets the baby i cast darkness and we escape. Good"

Holladay15
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Holladay15
3,671 posts
Nomad

Sorry for saying your plan i was writing it while you updated it

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"The mother is innocent."

Holladay15
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Holladay15
3,671 posts
Nomad

H " mord is right she is innocent i think we should find the darkness spell and use that as the escape"

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"It is the Ghosts' decision who he kills, we just get him to them and he does the work."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"I cannot enter the church, and they know that so it will not work."

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