ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Alright so what are you all doing.

Holladay15
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Holladay15
3,671 posts
Nomad

ok i believe the baby is killed but, the mother is still alive in the church right?

so, i go run to the mother

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Just read the dam posts from 1976 and up, it'll catch you up.

Holladay15
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Holladay15
3,671 posts
Nomad

ok sorry dbs lol i read ok i wake up wondering what happened and try to wake the other up

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Neri already did that and anybody still alive is inside, she was the first one up.

Holladay15
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Holladay15
3,671 posts
Nomad

o i assumed that we were still asleep are you playing for neri and modercai?

is it night or is it morning already?

shojen123
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shojen123
1,290 posts
Nomad

i will cast detect magic on the town

Holladay15
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Holladay15
3,671 posts
Nomad

also, dbs you said you were missing some stuff from my character sheet i would like to have that character sheet so i can save it on my computer

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

If you had read my posts you would have known it is dusk turning into night.

Holladay15
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Holladay15
3,671 posts
Nomad

Shojen idk know the name of your character but

"feel like being brave and search the town and see what is going on?"

shojen123
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shojen123
1,290 posts
Nomad

my name sargus you can call me red though

"why not we need to kill that women"

Holladay15
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Holladay15
3,671 posts
Nomad

" agreed I will keep alert for any enemies use detect for any thing in the town" i will weild my bow and arrow and pull it back ready to shoot

Holladay15
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Holladay15
3,671 posts
Nomad

I will walk out the church signaling everyone to follow me

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Name:
Player:Holladay15
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Tiefling
ClassRogue)
Level:5
Level Equivalency:6
Attributes:Strength(16)
Dexterity(18)
Constitution(15)
Intelligence(18)
Wisdom(13)
Charisma(15)
Saves:
Fortitude(3)
Reflex(8)
Will(2)
Hit points:35
Attack7)7)
Damage2d6+3d6 sneakattack/1d8+3d6)
Armor Class (18)
Feats:Weapon Finesse, Alertness
Skills:Appraise,Balance,Bluff,Disable device, Open lock, Sleight of hand, escape artist, tumble, search, Spot, decipher Script
Abilities-Trapfinding, Evasion, trapsense, Uncanny Dodge, Sneak Attack 3d6, darkness 2-per day, Energy resistance 5 to fire,cold,electricity
Equipment:300 gp and Adventurer's Kit, ShortSword of shock and +2 studded leather, Longbow, 4 sassone leaf residue, Adamantine dagger, one mystery item.
Base speed-40
Language-Common, Infernal, Draconic, Dwarven, Elven, Gnome.

Holladay15
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Holladay15
3,671 posts
Nomad

I go with everyone following behing me through the town with my bow ready to fire

Thanks dbs lol i've been needing this character sheet, what does the adventure kit have, what is the leaf residue and how do i activate the mystery item?

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