ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
locoace3
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locoace3
15,053 posts
Nomad

me

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I are on for another few hours.

Email me bout teh leveling.

Luthien shakes off some of the water before picking up his bow and getting into a ready stance with his bow.

Are gender-change potions allowed?

locoace3
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locoace3
15,053 posts
Nomad

you mean tranny potions?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Err...I think you can just change gender randomly xP.
Also, DH, can you please post the sheets of the people who leveled up? I know you have them saved somewhere so it would be a lot easier for you to post them here than for me to dig around in the thread to find it so I can change it accordingly.
So what is it, 1 new feat per level, plus any extra class stuff?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

yo AWESOME I CAME TO PLAY yes finally got my internet working

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

don't tell me were done for the night right when i get my internet to work

DesertHyena
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DesertHyena
2,886 posts
Peasant

Well, I got to work on the character sheets, and my internet also went out, so, unless everyone posts what they're doing, I think we're calling it a night.

locoace3
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locoace3
15,053 posts
Nomad

i get back to the boat and paddle back quickly

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Well ROFLWTF Luthien has changed genderz D:!
*shuffle shuffle*
Nerisatra (Neri) Woodsoul.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Neri quickly gets back into the boat before getting into a ready stance w/ bow.

locoace3
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locoace3
15,053 posts
Nomad

you guy or girl?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Female nao, sausagefest wasn't fun either >.>

locoace3
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locoace3
15,053 posts
Nomad

*note to fel: don't get close to Nerisatra*

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i will try to torch them after i chug a few cure light wounds potions

DesertHyena
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DesertHyena
2,886 posts
Peasant

ok, so I think everyone agrees on gettin' out of Dodge, so to speak. Here are the leveled up characters, make changes were needed, and SirNoobalot, you need to pick an animal companion.

Name: Luthien Quickbeam
Player: Elf
Age:178
Sex:M
Looks:Medium-long Blonde hair, 6'4", 90 lbs.
Alignment: Neutral Good
Race:Elf
Class: Ranger
Level:4
Level Equivalency:4
---------------Attributes----------------
Strength(Str):16(+3)
Dexterity(Dex):16(+3)
Constitution(Con):10(0)
Intelligence(Int):10(0)
Wisdom(Wis):14(+2)
Charisma(Cha):8(-1)
--------------Saves--------------
Fortitude+3
Reflex+7
Will+3
------------HP,armor, feats, skills------------------
Hit points:30
Attack:+7(both)
Damage:Longsword(1-8+3),Longbow(1-8+3)
Armor Class(AC):16(18 when using Sword and Shield)
Feats:Favored Enemy(Kobold)+1 to anything involving favored enemy
Point Blank Shot(+1 attack and damage when within 30 ft. of target)
Track(use survival to follow tracks)
Rapid shot (When making a Full Attack action with a ranged weapon, you may

take one extra attack (at your highest
base attack bonus), but all your attacks are at -2.) Endurance (+4 to all

endurance checks, such as fatigue),Precise Shot (no -4 penalty for shooting

into melee), Animal Companion(you choose)
Skills:Heal,Handle Animal,Ride,Survival,Wild Empathy
---------------Equipment----------------
+1 Flaming Composite Longbow ,Longsword,Hvy. Steel Shield,Studded Leather,

and Adventurer's Kit


--------------------Basic Information----------------------
Name: Hyperion Ward
Player: Hypermnestra
Age: 25
Sex: M
Height: 6'2
Weight: 170
Eye Color: Blue.
Hair Color: Black.
Skin Color: Tan.
Alignment:Lawful Good
Race: Human
Class: Paladin
Level: 4
Level Equivalency: 4
Alignment: LG
Deity: The Triad[Tyr, Torm, Ilmater].
HP: 40/40
------Attributes----------
Str: 18(make your point pick)
Dex: 15
Con: 16
Int: 12
Wis: 15
Cha: 17
Fort Save: +10(class)
Ref Save: +6(class)
Will Save: +6(class)
Hit Points: 40/40
Attack: +8(+5 ranged)
AC: 16
------------------Equipment-------------------------------
Armor: Chain Shirt[A/S Bonus: +4. Max Dex Bonus: +4. AC Penalty: -2.Arcane

Spell Failure Chance: 20%. Weight: 25 lbs.]
Shield: Heavy Steel Shield[Armor/Shield Bonus: +2. AC Penalty: -2.Arcane

Spell Failure Chance: 15%. Weight: 15 lbs.]
Weapon: Masterwork Cold-Iron Longsword[1-8 19/20 crit]
Miscellaneous: Bullseye Lantern[3 lbs], 1 Day Trail Rations[1 lb], 1

Bedroll[5 lbs].
-------Feats/Spells/Abilities/Etc.------------
Feats: Self-Sufficient[+2 bonus on Heal and Survival checks], Negotiator[+2

Diplomacy and Sense Motive], Combat Expertise.
Class Feats: Shield Proficiency, Light Armor Proficiency, Medium Armor

Proficiency, Heavy Armor Proficiency, Divine Grace, Aura of Good, Aura of

Courage, Divine Health, Turn Undead
Skills: Sense Motive, Speak Language[Celestial], Diplomacy,

Knowledge[Religion], Heal.
Spells: Detect Evil[AW], Smite Evil[1/D], Lay on Hands[12 points].

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