ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You cast it and nada there does not appear to be any poison but as you cast the spell you do notice the rash spreadin by just a few millimeters and turn just a bit darker it is almost unnoticable the change.

shojen123
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shojen123
1,290 posts
Nomad

can cast necrosurgery on her

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Heal it?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No you can't haz cheeseburger.

shojen123
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shojen123
1,290 posts
Nomad

no necrosurgery just gives a plus 2 on resist disease checks

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well both of you try and everytime it just seems to spread and gets darker, but just by a bit.

Holladay15
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Holladay15
3,671 posts
Nomad

Dbs because i know about the plant do i know how to heal the rash

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

How much does it cover?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Just the back of her neck.
Holloday all you know is that if it keeps spreading it will get worse, right now nothing is happening, but it will get bad once it reaches 5% of here flesh, when you reach 15%-35% you know it can be removed by removing the flesh but it must be done while they are conscious, but if it reaches past 40% you know it will take something mutch darker and sinister to remove it.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I was already planning on cutting and healing it before you said that. Can I still do it?

shojen123
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shojen123
1,290 posts
Nomad

can we put her to sleep and cut it off?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You also know this is not something the plant can do but you have seen ibefore and know the horrors of it.

shojen123
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shojen123
1,290 posts
Nomad

dragon i will cast touch of fatigue to make her tired we will wait till she falls asleep then cut it off and heal her how does that sound

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

First off all Holloday has to tell you guys if he even decides to cause you guys have been less than hospitable to him more hostile, but no if you cut it off now it will just grow back you must do it when it is at it's weakest, and Neri must be awake when it happens or it will come back and there is a chance you can never remove it.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

No, Mord pulls out his knife.
E: "Try to hold still."
Quickly slices around the darkening and pulls it off and heals it.
E: "Are you alright?"

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