ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

46375 3911070
DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Acid the hole it used last. Stand ready with sword.

shojen123
offline
shojen123
1,290 posts
Nomad

color spray should work unless the thing is really ****en smart

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Well while it'as underground that won't work so I'll just fast forward and if you want thor it will be 10 turns before you arrive att he seen, now it attacks Neri and critaclly hits for 28 points of damage.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

you acid the whole and nothing please wait, 4 turns to use it, now the thing is above ground.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

So I guess everybody just wait for AoO, right?

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Charge it.

ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

Here a reccomendation use your energy shield aura it will kill it off slowly trust me im an expert with dragon shamans

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Thanks Thor. I completely forgot about that one.

Do that and Neri fires her 4 arrows.

Holladay15
offline
Holladay15
3,671 posts
Nomad

I use bow and arrow

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

As you charge your attack misses but it does hit you with it's tail for 10 points of damage.

ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

but it takes damage for meleeing him with his sheild aura

shojen123
offline
shojen123
1,290 posts
Nomad

Color spray its above ground right

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Use fire, it is made of wood.......

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Mord you have the init. So what will you do.

Holladay15
offline
Holladay15
3,671 posts
Nomad

ok whose turn is it to take initiative?

Showing 20701-20715 of 46375