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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Yeah, I answered on the other thread, therefore we both fail.......

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Name: Elizabeth âAngelâ Bailey
Age: 18
Race: Half Celestial
Class: Cleric
Deity: Pelor
Domains: Healing, Glory
Alignment: Lawful Good
Level: Cleric 4
ECL: 8
Speed: 30 ft land, 60 ft flying

Hit points: 26

Str: 12
Dex: 16
Con: 16
Int: 18
Wis: 20
Cha: 22 (HAWT AS HELL)

AC: 16

Fort: +7
Ref: +4
Will: +9

Languages: Common, Celestial, Draconic, Infernal, Abyssal

Traits: Darkvision, Daylight, Smite Evil 1/day, Resist Acid/Cold/Elec 10, DR 5/Magic, SR 14, +4 poison saves, Protection from Evil 3/day, Bless 1/day, Aid 1/day, Detect Evil 1/day, Greater Turning 1/day, Healing spells cast at +1 lvl

Damage: Holy Heavy Mace (1d8 + 2d6/Evil)

Skills: Perform (Sing) 5, Perform (String Instrument) 5, Knowledge (Planes) 11, Knowledge (Religion) 11, Heal 10

Equipment: Holy Heavy Mace, Leather Armor, Harp of Charming, Adventurerâs Kit, Clericâs Vestments

Spells:
Lvl 0: 10
Lvl 1: 8+1
Lvl 2: 7+1
DesertHyena
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DesertHyena
2,886 posts
Peasant

Character ready for approval DBS:

Name:"Captain" Jake Swallows
PlayeresertHyena
Age:28
Sex:Male
Looks:Think Pirates of the Caribbean, but he fails at it, Savvy?
Alignment: Chaotic Good
Race:Wavecrest Gnome
Class: Swashbuckler/Legendary Captain
Level:7/3
Level Equivalency:10
Attributes:
Str 8(-1)
Dex 18(+4)
Con 10(0)
Int 12(+1)
Wis 10(0)
Cha 14(+2)
Saves:Fortitude(9),Reflex(6),Will(6)
Initiative:+4
Hit points:56
Attack:+15/+10
Damage:1-6 + 1-6 shock (09-20 crit)
AC:24
Features: +1 atk vs Locathahs and Sahuagin, 1/day- speak with animals

(sea birds), dancing lights, know direction, prestidigitaition, Small,

Low-Light Vision, Weapon Familiarity, +2 vs illusions, +1 DC to

illusions, +4 Ac vs Giants. + 2 to Listen and Craft(Alchemy), Grace +1,

Insightful Strike, Dodge Bonus +1, Acrobatic Charge, Leadership +2,

weather gauge, Luck of the Wind 1/day, uncanny navigation
Feats: Weapon Finesse, Great Captain, Combat Expertise, Improved Feint,

Improved Critical, Leadership
Skills:Balance 14, Bluff 14, Profession(Sailor) 13, Knowledge

(geography) 13, Tumble 15, Swim 5
Equipment: +3 Sharkskin Armor (+6 to escape artist for escaping bonds), Gloves of Dexterity +4, Amulet of Natural Armor +2, Caravel crewed by Kohort of sailors


DBS, what exactly would the sailors be? I need about 40 to effectively crew the ship, so what would work for you there?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Okay after a slight accident with the internet I'm back. And Desert, hit me with your best shot then I'll tell you yes or no.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

DBS, can I take 2 Flaws or only 1?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No Dwarves.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I mean for Angel, the Cohort I just posted. WTF do you have against Dwarves?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No I misread and the thing is to strong.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Why? She is Noncombatant.

DesertHyena
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DesertHyena
2,886 posts
Peasant

With a Leadership score of 14(lvl+cha+2 for speical feature) how about a crew of 20 3nd level Experts(Sailors) 10 6th level Swashbucklers (Marines)?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Knocks those Swashbucklers to 4th and the 3rd to 2nd, and you got yourself a crew, and remember this as the day Jake Swallows alomst got his way.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Why do you say Angel is too strong? She will only be here for Undead Turning, Healing, Knowledge, distraction and lulz.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Thinking with the wrong head you be, DB. tisk tisk.

xD

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

She has 23 Cha and she is a VERY poor speaker. She is unbelievably, amazingly beautiful.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Rating on a scale of 1 to Chuck Norris?

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