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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

That Hyper is not exactly a rare occurrence for me, and I can't cause that would give a few things away.

You're telling me that three fumbles in a row is a common thing?
Wtf is wrong with your dice?
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

She is still doing the same thing.

He tried to load his dice to roll nat 20s by putting the weight on the 20.......

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"No I wouldn't unless you made the first move with intent to kill." All right I get it and it fits, but why don't you guys call me by my more common name Punk. I said what you guys say I will take serious and she is trying to smack you so she deals some damage.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Hey it's this dam crystal clear set, I did an experiment I rolled the clear d20 and my awesome sorta looks like a red phantom zone colored d20 and every time my awesome one did better.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I said what you guys say I will take serious

I guess stuff like this is the DM's call, but for the record fumbles really don't count for skill checks. And besides, if it's something that the character would automatically succeed in(like having a +12 bonus on a DC of 5) then you don't have to roll at all, it would be redundant because they are going to succeed.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah I know you can just take ten. well do you have enough rope to go the 150 feet over and the 80 feet up.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I'm still agreeing with Hyper on this. Everything she's said so far has been right.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well I only rolled cause I thought you didn't have enough rope to reach all the way and actually had to climb the rock.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Yeah I know you can just take ten.

*facepalm*
Even taking ten would be redundant because there is absolutely no chance of failure as opposed to the 5% chance of failure with a 1d20. With a 10 sided die, there is no such thing as a fumble(natural ones and twenties only apply to 20 sided dies) so there was absolutely no chance for me to fail that check if you had taken 10. If there is a +12 bonus and the DC is 5, why even bother rolling?
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Well I only rolled cause I thought you didn't have enough rope to reach all the way and actually had to climb the rock.

Well...that's kind of your fault, because I explained what I was doing as far as the rope goes.

Well in the adventurer's kit that everyone carries, there is 50 feet of rope. We could tie Remiel's rope to the end of someone else's, and we would have 100 feet, which is more than enough to get it to the top as well as knot it to make it easier.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Hyper, you have made your first mistake. Taking 10 means that, on a d20, you assume a roll of 10.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

There's a difference between a bare face and a mailed leg -.-

"Hm. You're still getting ahead of yourself."

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hyper, you have made your first mistake. Taking 10 means that, on a d20, you assume a roll of 10.

Mea culpa.
But even so, he said I took ten, so I couldn't have failed...
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah you get up the 80 but what about getting across the 150.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Reroll it and have Mord help him.

It's fine, Hyper.

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