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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

After 31 feet of going down to the bottom of the sea, he finds one that says air next to one that say block, lock, and fire.

Holladay15
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Holladay15
3,671 posts
Nomad

Do I see the bubble?? Can I swim do you have to roll for that?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You see a puff of smoke.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

After 31 feet of going down to the bottom of the sea, he finds one that says air next to one that say block, lock, and fire.

Swim for the air rune.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Hyper, block, lock, fire. Touch them in that order.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Okay you head to the air one now what.

Holladay15
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Holladay15
3,671 posts
Nomad

"what was that smoke?"

Is the angel with me? if so, "angel see if you can see what the source of the smoke is from"

Dbs check your profile messages

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Okay you head to the air one now what.

Touch it.

Hyper, block, lock, fire. Touch them in that order.

...Why?
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I am sure it will shoot you out of the water.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I am sure it will shoot you out of the water.

What makes you so sure it won't blow me into tiny pieces or do nothing?
And besides, even if you're right, that's player knowledge, not character knowledge. If I did that, it would be metagaming.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You find yourself in cased in a bubble.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Knowledge based traps like this are basically nothing but playing the trap against the players, not the characters. Tetsubo said so.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

You find yourself in cased in a bubble.

Ha!
Take a breath. I'm sure I was a whisker away from drowning, there.
Try moving, and see if the bubble will move with me.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well you try moving but the bubble won't budge you just seen to make it go round while staying in the same spot.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Well you try moving but the bubble won't budge you just seen to make it go round while staying in the same spot.

Darn.
Well, I take a deep breath of air, then leave the bubble again. At least now I know I won't drown.
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