ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Drake settles down on the ground getting ready to go to sleep.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Neri does the same, waitts for Mord and then goes to sleep also.

Ereliel the same.

....but Wolfie pretends to be asleep and keeps an eye on Angel and Drake :3

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I din't know Wolfie was a voyeur.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Well, since Angel and 60 ft around her are brightly illuminated.......

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

No, awake by orders of ze Master.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I Drake just stays awake staring at random things until he falls asleep.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

So you want to have them wake up, or do night encounters or what.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

What would be in a night encounter?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Oh this thing has a random encounter list for both night and day.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I'm assuming it would be a werewolf?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Something or other this thing has quite the assortment.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Well, let's let the others get here before we decide.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I'll be back around 9:30 AG time and leaving around 11 AG time, just so you know.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Alright thats fine, we should really wait for the others for some of this stuff.

Holladay15
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Holladay15
3,671 posts
Nomad

Alright,I am here finally we are out of the bubble. let us say Kiltre danced when they got out (tell me how well, he did) and stayed silenced while speaking of the angel's &quoterfection". Took out his hammock and went to sleep.

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