ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I have 24 Character sheets. I have played 7 characters (one of which, I lost the sheet for).

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

24? Why do you have 24 sheets?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Neri, 3 for DMing, 6 I used, 14 because I'm addicted to making characters. I'm actually making a Troglodyte Ranger Horizon Walker right now.......

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Noobs, I once made a lvl 100 Human Gestalt (Fighter/Wizard).
310 Feats.
Around 1000 Skill points.

Would you like to see his sheet?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Why did you make a Lvl 100?!!?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I wanted to make a lvl 100, so I made a lvl 100.
Want to see it?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Sure.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Master of the Craft
Male Human Fighter/ Wizard 100
True Neutral
Strength 14 (+2)
Dexterity 12 (+1)
Constitution 13 (+1)
Intelligence 45 (+21)
Wisdom 12 (+1)
Charisma 18 (+4)
Size: Medium
Height: 6' 1"
Weight: 170 lb
Skin:
Eyes:
Hair:

Gestalt combination: Fighter Wizard
Total Hit Points: 747 [includes improved toughness]
Speed: 30 feet
Armor Class: 11 = 10 +1 [dexterity]
Touch AC: 11
Flat-footed: 10
Initiative modifier: +5 = +1 [dexterity] +4 [improved initiative]
Fortitude save: +53 = 12 [base] +40 [epic] +1 [constitution]
Reflex save: +47 = 6 [base] +40 [epic] +1 [dexterity]
Will save: +53 = 12 [base] +40 [epic] +1 [wisdom]
Attack (handheld): +62/+57/+52/+47 = 20 [base] +40 [epic] +2 [strength]
Attack (unarmed): +62/+57/+52/+47 = 20 [base] +40 [epic] +2 [strength]
Attack (missile): +61/+56/+51/+46 = 20 [base] +40 [epic] +1 [dexterity]
Grapple check: +62/+57/+52/+47 = 20 [base] +40 [epic] +2 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag: 58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.
Languages: Abyssal Aquan Auran Celestial Common Illumian Lupin Dwarven Elven Dark_Elf_Silent Ignan Infernal Sylvan
No familiar yet
Feats:
Blind-fight
Combat Reflexes
Improved Initiative
Improved Familiar
Quick Draw
Skill Focus (Know Arcana)
Skill Focus (Know Architecture)
Skill Focus (Know Dungeoneering)
Skill Focus (Know Geography)
Skill Focus (Know History)
Skill Focus (Know Local)
Skill Focus (Know Nature)
Skill Focus (Know Nobility)
Skill Focus (Know Religion)
Craft Epic Magic Arms and Armor [epic]
Craft Epic Rod [epic]
Craft Epic Staff [epic]
Craft Epic Wondrous Item [epic]
Additional Magic Item Space [epic] x200
Skill Focus (Know Planes)
Skill Focus (Know Psi)
Spell Mastery x51 Spells:
Spell Penetration
Greater Spell Penetration
Weapon Focus x6 Weapon(s):
Brew Potion
Craft Magic Arms and Armor
Craft Rod
Craft Staff
Craft Wand
Craft Wondrous Item
Craft Construct
Forge Ring
Scribe Scroll [free to wizard]
Empower Spell
Enlarge Spell
Extend Spell
Heighten Spell
Maximize Spell
Quicken Spell
Silent Spell
Still Spell
Widen Spell
Improved Toughness
Sudden Empower
Sudden Enlarge
Sudden Extend
Sudden Maximize
Sudden Silent
Sudden Still
Sudden Widen
Energy Substitution: Acid
Energy Substitution: Cold
Energy Substitution: Electricity
Energy Substitution: Fire
Energy Substitution: Sonic
Subdual Substitution
Traits:
Focused
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 62.5 = +12 +50.5
Balance Dex* 1 = +1
Bluff Cha 4 = +4
Climb Str* 2 = +2
Concentration Con 105 = +1 +103 +1 [focused]
Craft_1 Int 12 = +12
Craft_2 Int 12 = +12
Craft_3 Int 12 = +12
Decipher Script Int 115 = +12 +103
Diplomacy Cha 4 = +4
Disguise Cha 4 = +4
Escape Artist Dex* 110 = +1 +100
Forgery Int 12 = +12
Gather Information Cha 104 = +4 +100
Heal Wis 1 = +1
Hide Dex* 1 = +1
Intimidate Cha 4 = +4
Jump Str* 2 = +2
Knowledge (arcana) Int 118 = +12 +103 +3 [skill focus]
Knowledge (architecture) Int 118 = +12 +103 +3 [skill focus]
Knowledge (dungeoneering) Int 118 = +12 +103 +3 [skill focus]
Knowledge (geography) Int 118 = +12 +103 +3 [skill focus]
Knowledge (history) Int 118 = +12 +103 +3 [skill focus]
Knowledge (local) Int 118 = +12 +103 +3 [skill focus]
Knowledge (nature) Int 118 = +12 +103 +3 [skill focus]
Knowledge (nobility) Int 118 = +12 +103 +3 [skill focus]
Knowledge (religion) Int 118 = +12 +103 +3 [skill focus]
Knowledge (planes) Int 118 = +12 +103 +3 [skill focus]
Listen Wis 0 = +1 -1 [focused]
Move Silently Dex* 1 = +1
Perform_1 Cha 4 = +4
Perform_2 Cha 4 = +4
Perform_3 Cha 4 = +4
Perform_4 Cha 4 = +4
Perform_5 Cha 4 = +4
Ride Dex 1 = +1
Search Int 12 = +12
Sense Motive Wis 1 = +1
Spellcraft Int 117 = +12 +103 +2 [Knowledge, arcane]
Spot Wis 0 = +1 -1 [focused]
Survival Wis 51 = +1 +50
Swim Str** 2 = +2
Use Rope Dex 1 = +1
Knowledge
(psionics) Int 118 = +12 +103 +3 [skill focus]
* = check penalty for wearing armor
Know Nature >=5 ranks gives +2 on survival checks above ground.
Know Planes >=5 ranks gives +2 on survival checks on other planes.
Zero-level Wizard spells: 4 per day

First-level Wizard spells: 7 (4+3) per day

Second-level Wizard spells: 7 (4+3) per day

Third-level Wizard spells: 7 (4+3) per day

Fourth-level Wizard spells: 7 (4+3) per day

Fifth-level Wizard spells: 6 (4+2) per day

Sixth-level Wizard spells: 6 (4+2) per day

Seventh-level Wizard spells: 6 (4+2) per day

Eighth-level Wizard spells: 6 (4+2) per day

Ninth-level Wizard spells: 5 (4+1) per day

Human:
⢠Extra feat at first level (already included)
⢠Four extra skill points at first level (already included)
⢠One extra skill point at each additional level (already included)
Fighter:
⢠Bonus Feats (already included)

Wizard
⢠Familiar / Alertness, etc.
⢠Bonus Feats (already included)
⢠High intelligence gains bonus spells daily

Class HP rolled
Level 1: Gestalt 11
Level 2: Gestalt 9
Level 3: Gestalt 4
Level 4: Gestalt 9 +1 to intelligence
Level 5: Gestalt 6
Level 6: Gestalt 3
Level 7: Gestalt 10
Level 8: Gestalt 11 +1 to intelligence
Level 9: Gestalt 3
Level 10: Gestalt 3
Level 11: Gestalt 10
Level 12: Gestalt 3 +1 to intelligence
Level 13: Gestalt 6
Level 14: Gestalt 11
Level 15: Gestalt 7
Level 16: Gestalt 2 +1 to intelligence
Level 17: Gestalt 8
Level 18: Gestalt 6
Level 19: Gestalt 2
Level 20: Gestalt 6 +1 to intelligence
Level 21: Gestalt 7
Level 22: Gestalt 8
Level 23: Gestalt 6
Level 24: Gestalt 6 +1 to intelligence
Level 25: Gestalt 6
Level 26: Gestalt 4
Level 27: Gestalt 5
Level 28: Gestalt 3 +1 to intelligence
Level 29: Gestalt 8
Level 30: Gestalt 10
Level 31: Gestalt 2
Level 32: Gestalt 5 +1 to intelligence
Level 33: Gestalt 8
Level 34: Gestalt 6
Level 35: Gestalt 7
Level 36: Gestalt 11 +1 to intelligence
Level 37: Gestalt 7
Level 38: Gestalt 11
Level 39: Gestalt 2
Level 40: Gestalt 3 +1 to intelligence
Level 41: Gestalt 2
Level 42: Gestalt 6
Level 43: Gestalt 7
Level 44: Gestalt 10 +1 to intelligence
Level 45: Gestalt 9
Level 46: Gestalt 9
Level 47: Gestalt 7
Level 48: Gestalt 7 +1 to intelligence
Level 49: Gestalt 10
Level 50: Gestalt 11
Level 51: Gestalt 10
Level 52: Gestalt 2 +1 to intelligence
Level 53: Gestalt 3
Level 54: Gestalt 10
Level 55: Gestalt 2
Level 56: Gestalt 11 +1 to intelligence
Level 57: Gestalt 7
Level 58: Gestalt 7
Level 59: Gestalt 7
Level 60: Gestalt 10 +1 to intelligence
Level 61: Gestalt 8
Level 62: Gestalt 11
Level 63: Gestalt 9
Level 64: Gestalt 4 +1 to intelligence
Level 65: Gestalt 8
Level 66: Gestalt 9
Level 67: Gestalt 3
Level 68: Gestalt 3 +1 to intelligence
Level 69: Gestalt 6
Level 60: Gestalt 6
Level 71: Gestalt 6
Level 72: Gestalt 10 +1 to intelligence
Level 73: Gestalt 6
Level 74: Gestalt 5
Level 75: Gestalt 10
Level 76: Gestalt 4 +1 to intelligence
Level 77: Gestalt 8
Level 78: Gestalt 9
Level 79: Gestalt 2
Level 70: Gestalt 11 +1 to intelligence
Level 81: Gestalt 4
Level 82: Gestalt 10
Level 83: Gestalt 10
Level 84: Gestalt 5 +1 to intelligence
Level 85: Gestalt 2
Level 86: Gestalt 3
Level 87: Gestalt 8
Level 88: Gestalt 2 +1 to intelligence
Level 89: Gestalt 8
Level 90: Gestalt 4
Level 91: Gestalt 3
Level 92: Gestalt 9 +1 to intelligence
Level 93: Gestalt 3
Level 94: Gestalt 8
Level 95: Gestalt 3
Level 96: Gestalt 7 +1 to intelligence
Level 97: Gestalt 2
Level 98: Gestalt 6
Level 99: Gestalt 7
Level 100: Gestalt 3 +1 to intelligence

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Why, oh why did you make that?!

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

wassup guys, i know i'm circumventing the ban again, but i'm asking cormyn and apologized i really don't care anymore if i'm perma banned again cause if so then i'm just gonna give up with this but if i am then just saying bye and if you guys go anywhere else so we can talk (or do play this)


Hope to see ye around again. Is it summer yet for you?
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You do realize he could use a god as a familiar, right?
HE IS ****ING BAD ***!!!!!!!

I guess if you already turned yourself in to cormyn and have yet to be obliterated.......

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

What do you mean by that? I think you may have been permabanned if you are saying what I think.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Did you ever think of waiting a few more days.......

What was your character when you got banned?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Hm.... that may be a permaban, for Temp bans when you try too log there is usually a reason you were banned (v6y's ban reason made me LOL endlessly) an d how long it wiol be, depending on who did the ban and their mood at the time

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