ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

46375 3931447
DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

one chain stab it with a spike until it dies, other chain home run any incoming blobs.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Well the chain misses and stabs drake for 5, but the other chain manages to home run six more incoming rats.

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

un-spike the chain, grapple the blob and throw it into the wall.

Continue home running.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Noobs, spins the chains around you!



I assume that the Elves and Wolfie are all lying together.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

You manage to rip it off and throw it onto the wall, the chain manage to take out another couple dozen before about 15 swarm his body.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

No Wolfie can still act, just every other round.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Knowing Wolfie, he would curl up beside Neri.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Useless wolf, what are you doing now the rats are swarming him now.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Noobs, do like I said and go Tasmanian on their ***** (they have those, right?)!

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Gaseous form, step away and then tongue serpents.

No, Neri is licking the cave rock.

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Wolfie is chasing an imaginary rabbit around.

IF Drake has cantrips, the Silent Image of himself standing there as a decoy

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

He unleashes three of them that begin eating the rats.

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Go whirlwind and try dislodging the chain stuck to the ceiling.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

He creates a swirling vortex of death but the last chain is still stuck.

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

5 lb telekinesis to move the end around and try to get it unstuck

Showing 34411-34425 of 46375